I'm enjoying the creativity of Zelda players: https://twitter.com/GamingMil/status/1686497639053860865
I would love to hear how the game and UX designers on Zelda react to the amazing millions of ways people totally shortcut their very clever puzzles. Like, did they think about the workarounds and went "yeah, we know, but, we'll let them do this anyway". Or are they totally surprised like "oh, snap, we didn't foresee that one, at all".
Tears of the Kingdom: how Nintendo improved (and ignored) UI issues:https://uxdesign.cc/tears-of-the-kingdom-how-nintendo-improved-and-ignored-ui-issues-843f094b14b2
It’s indeed very sad to learn there are accessibility features missing that are standard in other games (like button remapping) in a 2023 blockbuster game. Nintendo, we expect better!
#Zelda #GameUX #GameAccessibility
#Zelda #gameux #gameaccessibility
Interesting talk by Tina Chan on Authencity Workshops (https://www.youtube.com/watch?v=aWK3tOD-_co): authenticity is key when you want to develop marginlaized characters, this means, involve people from those communities through the whole research process and design of those characters
#GameUX #Diversity
Can game developers please add an option to shut up the hints uttered by characters, because this is the single most annoying thing I have ever experienced (currently in Horizon Forbidden West).
#GameDev #gamedevelopers #horizon #HorizonForbiddenWest #guerrillagames #ux #gameux
#GameDev #gamedevelopers #horizon #HorizonForbiddenWest #guerrillagames #UX #gameux