gecko · @exelotl
232 followers · 1365 posts · Server raru.re

pro tip: if there's a magic switch you can flip to make your game run better with literally no downsides, you should flip it, dummy

(I'm talking about the game pak prefetch buffer which I accidentally left off for the entirety of development until today lmao)

#gbadev

Last updated 1 year ago

gecko · @exelotl
233 followers · 1349 posts · Server raru.re

Another fun problem, this time tripping up gpSP (very optimized GBA emulator) with unreachable code.

Some code that never gets called (but was still present in the ROM) had a bug where it would attempt to call an ARM routine as Thumb code.

gpSP discovered this ARM routine via the buggy code path and performed dynamic recompilation on it as if it were Thumb, producing nonsensical native code, which it then cached indefinitely.

So any time our game called the ARM routine, gpSP would be like "oh yeah I've seen this before", and jump to the nonsense code, crashing the emulator!

#gbadev

Last updated 1 year ago

gecko · @exelotl
225 followers · 1322 posts · Server raru.re

fun thing I learned this week:

if you disable DMA at the exact same moment that it internally starts (within a few CPU cycles), the whole GBA will lock up.

So, say you're using HBlank DMA to achieve one of those fancy scanline parallax effects. When cleaning up the scene you want to stop the effect, so you cancel the DMA right away in your main game code.

Bad news! You've now introduced a 1 in 400 chance that the game will crash any time the player dies, goes through a door, etc. Only on hardware, not on emulators! Even worse, in some cases (from what I can tell) it will trash _all_ the memory, obliterating their save file!

The solution is simple: just make sure to only clear DMA when you're certain DMA is not about to trigger (e.g. at the start of your VBlank handler). But woww I can't believe it's taken all these years for me to learn about this!

#gbadev

Last updated 1 year ago

Tursilion · @tursilion
55 followers · 126 posts · Server furries.club

Been adding bonus story modes to Cool Herders - you can finally play as any character and get (minor) storyline. For a shortened story that just reuses graphics, it takes a lot of work (a couple hours) to format the text and test it. But I only have three left to go.

The hardest one I just finished, Chrys the sheep. Since she was a secret character on the DS, I meant her for multiplayer and gave her a silly special. I needed to add a couple of exceptions and a proper powered up special for her to get through the GBA version (since it's not multiplayer), but that's all working now.

So many little tweaks and twiddles and cleanups and enhancements, it's starting to feel like a game. Just 7 todos left (one I caused today).

#retrodev #gba #gbadev

Last updated 1 year ago

Inky and the Alien Aquarium is a cute Game Boy Advance puzzle game with 9 days left to back on Kickstarter. Check it out!

kickstarter.com/projects/pocke

#gba #gbadev

Last updated 1 year ago

Tursilion · @tursilion
55 followers · 125 posts · Server furries.club

Back to work on Cool Herders GBA, we're getting into the polish areas. Tonight I got the end credits sequence working. Some parts were harder than the DS (two screens to one, no text overlay, lower res), some much easier (no need to load sprites a bit at a time to avoid animation hiccups - they're all in ROM ;) ).

#gba #gbadev #retrodev

Last updated 1 year ago

gecko · @exelotl
215 followers · 1249 posts · Server raru.re

my fedi break wasn't all that successful but I'm back to say HEY check out inky, it's made from scratch for the GBA by amazing people and deserves all the success! kickstarter.com/projects/pocke

#gba #gbadev

Last updated 1 year ago

Bad Diode · @bd
768 followers · 1889 posts · Server merveilles.town

so, say that I wanted to use the output of a gb/gba link cable to send a CV clock signal. I believe the GB link cable can output +5V and the GBA 3.5V? Would this be enough for a clock signal to be interpreted correctly?

#gbadev

Last updated 1 year ago

Bad Diode · @bd
766 followers · 1880 posts · Server merveilles.town

Bringing some of the new GBA renderer optimizations to uxngba :uxn:

I'm specially happy with the new way I'm doing blending modes, removing per-nibble for loops in favor of some bit wrangling wizardry to remove these loops.

2.9x speedup for 2bpp sprites (chr) and 2.55x for 1bpp (icn).

Still have some unmerged changes with an updated uxn core, since I have that on a separate branch where I was doing oquonie work, but will be there soon.

#gbadev #gba #uxn

Last updated 1 year ago

Bad Diode · @bd
693 followers · 1753 posts · Server merveilles.town
Jerrod Putman · @jerrodputman
31 followers · 108 posts · Server mastodon.gamedev.place

I unearthed my GameBoy Advance SP, and discovered it still had a flash cart in it. I booted it up, and to my delight it still had the homebrew Mega Man game I had been working on WAY back in 2005.

Sadly, I don’t think I have the code anymore. I need to find a way to extract the ROM from this cart though…

#gameboy #gba #gbasp #gbadev

Last updated 1 year ago

Damian Yerrick · @PinoBatch
118 followers · 73 posts · Server peoplemaking.games

is a tool for testing compatibility of an with and adjusting a TV's colors and geometry. The ports to , , and have been updated this week. Highlights of v0.23:

- Health warning for tests that flash
- Backlight zone test has movement speed control for measuring afterglow time
- MDFourier plays sync tone when ready
- [NES] Input test (plug in controllers and see if they work)
- [NES] Monoscope pattern by Keith Raney (khmr33)
- [NES] MMC1 and MMC3 builds of the Suite and stand-alone ROMs of MDFourier
- [GB] Super Game Boy sound test
- [GB] Test decoder
- [GBA] Parallax scroll in Hill zone and Shadow sprite isn't glitchy anymore
- [GB, GBA] Shadow sprite: Add Donna background by Jose Salot

ROM and source code: github.com/pinobatch/240p-test

#240ptestsuite #homebrew #upscaler #retrogames #nes #gameboy #gba #surroundsound #nesdev #gbdev #gbadev #indiedev #ScreenshotSaturday

Last updated 1 year ago

vayan · @vayan
21 followers · 26 posts · Server mastodon.social

Added a small stage selection menu to my game ✨

Progressing to a full release soon!

#gameboyadvance #gamedev #gbadev

Last updated 1 year ago

· @gbadev
40 followers · 19 posts · Server mastodon.social

piuGBA, a Pump It Up rhythm game port/emulator for Gameboy Advance by rodri042 has received a wireless adapter update (with a bunch of bugfixes)! See the wireless co-op gameplay in action on YouTube — youtube.com/watch?v=Vnj-kcS3yu
Visit the project's Github page for the latest release and more info — github.com/rodri042/piugba

#gba #gbadev

Last updated 1 year ago

Nina · @misnina
603 followers · 968 posts · Server mastodon.art

These feel like small goals but I'm pretty sure they will end up being big lol. I've only made game jams, so actually approaching a project that I can spend more time on is uh.....

(it's a farm game, because of course it's a farm game)

#gbadev #gamedev

Last updated 1 year ago

· @gbadev
38 followers · 14 posts · Server mastodon.social

Also, the Homebrew Hub (hh.gbdev.io/games/gba) has been recently updated with entries for the 2004Mbit and GBAX 2003 coding events! Some of the compo ROMs are still missing, so feel free to contribute these or any other cool missing entries if you have any via project's Github page — github.com/gbadev-org/games

#gbadev

Last updated 1 year ago

· @gbadev
33 followers · 8 posts · Server mastodon.social

via @NotImplementedLife
"Finally achieved dynamic tile streaming, and it requires only two lines of code to set everything up!
I'm not exaggerating when I say that I waited 6 years for this to happen, literally I'm crying :blobcatFine:"

#communityshowcase #gbadev

Last updated 1 year ago

· @gbadev
30 followers · 5 posts · Server mastodon.social

Pick your class and see how fast you can escape a dungeon in Dungeon Master, a new hombrew roguelike for the GBA by Soskar and Maksasj!

Get the ROM at soskar.itch.io/dungeon-master or play online on Homebrew Hub at hh.gbdev.io/game/dungeon-maste

#gbadev

Last updated 1 year ago

· @gbadev
28 followers · 4 posts · Server mastodon.social

Inky and the Alien Aquarium is an upcoming block pushing puzzle game for the created by one of the sponsors, Pocket Pulp! (pulp.biz, @velipso)

Some of its features are:
— 50 puzzles of evolving difficulty
— custom game engine, art and music
— both digital and limited physical editions available for purchase

You can learn more about the game and its upcoming Kickstarter campaign, as well as sign up to be a playtester at forms.pulp.biz/inky-and-the-al

#gameboyadvance #gbajam22 #gbadev

Last updated 2 years ago

gecko · @exelotl
200 followers · 1057 posts · Server raru.re

The experience is finding some UI code you wrote 3 years ago is wasting 1KB of precious Internal Work RAM that that you could be using to speed up your hottest routines instead. :blobcatSmileSweat:

#gbadev

Last updated 2 years ago