Finished that school scene this morning, phew! 😌

It took me more time than expected because of the school building but also because I reached the limit of maximum 192 repeated 8x8 tiles

That's a GameBoy limitation apparently and I learned it the hard way.. When I did try to render that scene on my GBC, it actually crashed, oops! πŸ€­πŸ˜…

#gameboy #pixelart #aseprite #gbcompo #gbcompo23 #indiegame #gamedev #indiedev

Last updated 2 years ago

This morning I woke up at 6am to get approx. 1h30 to draw this school 🏫

#gameboy #pixelart #aseprite #gbcompo #gbcompo23 #indiegame #gamedev #indiedev

Last updated 2 years ago

In a world where humans and monsters are in a war, would you lie or say the truth?

---

My progress so far:
βœ“ 7 different scenes created
βœ“ 32 different dialogs
βœ“ 2 optional collectibles
βœ“ 1 pause menu
βœ“ 2 npcs w/ dialogs
βœ“ 1 SFX πŸ‘€

Still a lot to do... But I'm starting to feel quite confident with πŸ₯°


#gbcompo23 #gbstudio #gamedev #indiedev #pixelart #gameboy #gbcompo #indiegamedev #retrogame #indiegame

Last updated 2 years ago

Kotzwinkle · @screwtape
57 followers · 69 posts · Server mastodon.gamedev.place

Finished overworld prototype. The actor location nodes are copy/pastable and easily configured to connect to the "tree". The idea is to do a randomized, branching, pick-your-poison map similar to FTL or Inscryption with location "types". The other location types will probably end up as simple coin-flip style events. Cash stat is bugged lol.

Art: visiface (visiface.itch.io/)
Sound: Swyka (swyka.itch.io/)

#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #gbcompo23 #pixelart

Last updated 2 years ago

Start scene of my jam

This is Monster Kid's room as you may guess

Monster family recently moved into Town so they still need to unpack their stuff all around in the Monster house 🏑

As assets need to be uploaded with default colors palette, I decided to use them by default in

I will certainly change the color palette to the initial Pink Brown one or a purple one once I dive into the engine



#gbcompo23 #gbstudio #aseprite #gamedev #indiedev #pixelart #γƒ‰γƒƒγƒˆη΅΅ #gbcompo #gameboy #gbdev

Last updated 2 years ago

I made a small mockup for jam

A top down RPG where you'd play a monster kid that must wear a cardboard on his head so that he can attend school classes

I hope I'll have enough time to finish it..πŸ€žπŸ˜…


#gbcompo23 #pixelart #γƒ‰γƒƒγƒˆη΅΅ #aseprite #gbcompo #gameboy #gbdev #gamedev #indiedev

Last updated 2 years ago

Kotzwinkle · @screwtape
53 followers · 64 posts · Server mastodon.gamedev.place

Shifted to a horizontal style layout with "lanes" and replaced emotes with animation states. Still gotta finish cook times and randomize incoming customer sprites.

Art: visiface (visiface.itch.io/)
Sound: Swyka (swyka.itch.io/)

#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #gbcompo23 #pixelart

Last updated 2 years ago

Kotzwinkle · @screwtape
21 followers · 33 posts · Server mastodon.gamedev.place

Slowly making progress with the cooking minigame, was able to refactor alot of the logic out of the actors into reusable scripts. Still need to sort out cook times and other mechanics. At least we have better placeholders now.

Art: visiface (visiface.itch.io/)
Sound: Swyka (swyka.itch.io/)

#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #gbcompo23 #pixelart

Last updated 2 years ago

Kotzwinkle · @screwtape
20 followers · 29 posts · Server mastodon.gamedev.place

A bug with my engine hack had me going through the 5 stages of grief, but I'm finally making progress with one of the core minigames!

#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #gbcompo23

Last updated 2 years ago

Kotzwinkle · @screwtape
15 followers · 28 posts · Server mastodon.gamedev.place

Finally somewhat out of the planning phase for our GB Compo 2023 entry. Overall, it feels a little ambitious given the timeline, but I'm super excited to finally start prototyping!

#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio

Last updated 2 years ago