Finished that school scene this morning, phew! π
It took me more time than expected because of the school building but also because I reached the limit of maximum 192 repeated 8x8 tiles
That's a GameBoy limitation apparently and I learned it the hard way.. When I did try to render that scene on my GBC, it actually crashed, oops! π€π
#gameboy #pixelart #aseprite #gbcompo #gbcompo23 #indiegame #gamedev #indiedev
#gameboy #pixelart #aseprite #gbcompo #gbcompo23 #indiegame #gamedev #indiedev
This morning I woke up at 6am to get approx. 1h30 to draw this school π«
#gameboy #pixelart #aseprite #gbcompo #gbcompo23 #indiegame #gamedev #indiedev
#gameboy #pixelart #aseprite #gbcompo #gbcompo23 #indiegame #gamedev #indiedev
In a world where humans and monsters are in a war, would you lie or say the truth?
---
My #gbcompo23 progress so far:
β 7 different scenes created
β 32 different dialogs
β 2 optional collectibles
β 1 pause menu
β 2 npcs w/ dialogs
β 1 SFX π
Still a lot to do... But I'm starting to feel quite confident with #GBStudio π₯°
#gamedev #indiedev #pixelart
#gameboy #gbcompo #indiegamedev #retrogame #indiegame
#gbcompo23 #gbstudio #gamedev #indiedev #pixelart #gameboy #gbcompo #indiegamedev #retrogame #indiegame
Finished overworld prototype. The actor location nodes are copy/pastable and easily configured to connect to the "tree". The idea is to do a randomized, branching, pick-your-poison map similar to FTL or Inscryption with location "types". The other location types will probably end up as simple coin-flip style events. Cash stat is bugged lol.
Art: visiface (https://visiface.itch.io/)
Sound: Swyka (https://swyka.itch.io/)
#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart
#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #gbcompo23 #pixelart
"As monsters, it is a standard to live naked", said mom
π€ππΏ
#pixelart #γγγη΅΅ #aseprite
#gbcompo #GBCompo23 #gameboy #gbdev
#gamedev #indiedev #indiegame
#pixelart #γγγη΅΅ #aseprite #gbcompo #gbcompo23 #gameboy #gbdev #gamedev #indiedev #indiegame
Start scene of my #GBCompo23 jam
This is Monster Kid's room as you may guess
Monster family recently moved into Town so they still need to unpack their stuff all around in the Monster house π‘
As #GBStudio assets need to be uploaded with default colors palette, I decided to use them by default in #Aseprite
I will certainly change the color palette to the initial Pink Brown one or a purple one once I dive into the engine
#gamedev #indiedev
#pixelart #γγγη΅΅ #aseprite
#gbcompo #gameboy #gbdev
#gbcompo23 #gbstudio #aseprite #gamedev #indiedev #pixelart #γγγη΅΅ #gbcompo #gameboy #gbdev
I made a small mockup for #GBCompo23 jam
A top down RPG where you'd play a monster kid that must wear a cardboard on his head so that he can attend school classes
I hope I'll have enough time to finish it..π€π
#pixelart #γγγη΅΅ #aseprite
#gbcompo #gameboy #gbdev #gamedev #indiedev
#gbcompo23 #pixelart #γγγη΅΅ #aseprite #gbcompo #gameboy #gbdev #gamedev #indiedev
Shifted to a horizontal style layout with "lanes" and replaced emotes with animation states. Still gotta finish cook times and randomize incoming customer sprites.
Art: visiface (https://visiface.itch.io/)
Sound: Swyka (https://swyka.itch.io/)
#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart
#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #gbcompo23 #pixelart
Slowly making progress with the cooking minigame, was able to refactor alot of the logic out of the actors into reusable scripts. Still need to sort out cook times and other mechanics. At least we have better placeholders now.
Art: visiface (https://visiface.itch.io/)
Sound: Swyka (https://swyka.itch.io/)
#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #GBCompo23 #pixelart
#gbcompo #gameboy #indiedev #gamedev #gamejam #gbstudio #gbcompo23 #pixelart