Text adventures don’t normally have a lot of animations beyond text display and scrolling. However, I want to spice up #GemWarrior a bit.
What kind of visual effects would you expect to see in an RPG?
Had my first successful playtest of #GemWarrior for the web, my text adventure #RubyGem that is now being created as a web app.
Got good feedback, fixed some bugs, and got inspired to add more visual Zazz(TM).
I’d love to get more feedback, so if you want to play the one-room Proof of Concept, check out https://gw.neb.host and play it! There’s a form to submit feedback, too!
My text adventure that started as a Rubygem some years ago is almost ready for its web app pre-pre-alpha testing: one scene, one or two puzzles, and a congrats message. The rest will come later, but it’s worth working out the system bugs before I add in everything else.
I’m excited! 😀
#gamedev #textadventure #gemwarrior
You can sleep in my text adventure, too, so gotta have some music for that, too.
#gemwarrior #music #loop #lofi #sleep
My text adventure's current lo-fi 24s background music loop.
#gemwarrior #music #loop #lofi
I’m adding a bunch more sound FX and music to my text adventure web app, #GemWarrior.
Why? It’s not because it needs it, but it’s because I don’t want to figure out how to port in the actual world rooms and battle system from the original #rubygem. It’s annoying and not super stimulating.
So, #bikeshedding the audio it is, then.
#gemwarrior #rubygem #bikeshedding