A project that generates real world meshes in Houdini using the Google API. My python library for handling GLTF files is one little piece of it which is amazing.
#houdini #googleapi #gltf #foss
Over the past 9 months, I created a prototype for an extensible 3d model file-format for VR avatars.
I call it STF - Scene Transfer Format
Watch the showcase video!
https://youtu.be/ozkmGxFG_ug
Open-Source Licensed (MIT)
Check out the repositories with more information in the readme.md
Core STF repository: https://github.com/emperorofmars/stf-unity
Avatar extensions repository: https://github.com/emperorofmars/ava-unity
#stf #3d #socialvr #vrchat #chilloutvr #vrm #vtuber #csharp #programming #fileformat #gltf #foss #unity #unity3d
#stf #3d #socialvr #vrchat #chilloutvr #vrm #vtuber #csharp #programming #fileformat #gltf #foss #unity #unity3d
Anyone into #khronosgroup open standards, there are a number of live streamed birds-of-a-feather sessions being live streamed today for #vulkan #gltf #openxr and the new #metaverse standards forum.
#khronosgroup #vulkan #gltf #openxr #metaverse
Recently @thekhronosgroup published a series of short explainer videos about glTF’s PBR material properties. They’re concise and clear: what the data means, and how to create it in Blender.
The “Volume” video is a great example:
https://www.youtube.com/watch?v=P7ZKtGARWGM&list=PLYO7XTAX41FNVFVQ2yS7JNAWYou5giSlH&index=4
#gltf #gamedev #webgl #threejs #b3d
AAAnnnnd current state of the project.. the viewer is looking quite nice and re-implementing parameters in the new workflow is almost done and is pretty crazy how much faster it is compared to the earlier revisions. At a guess I'd say 95% of the time for exporting a file is spent starting #FreeCAD but now that each session gets its own long running instance, that cost is only sunk once. Also exporting #GLTF is much faster than either #OBJ or #STL
Khronos requests proposals on a contract to build a glTF viewer app for iOS:
https://www.khronos.org/rfp/gltf-ios-rfp
Proposals are due August 25.
Eiffel experiments. 🏛️
#Mapbox #ThreeJS #WebGL #JavaScript #Frontend #GLTF #3D #maps #animations
#mapbox #threejs #webgl #javascript #frontend #gltf #3d #maps #animations
Finally have progress of loading google's photo 3D tiles completely from scratch & rendered in #threejs. Yes, even parsing #gltf 😜
Think I might save this as a basic example, next I want to drill down to a specific location & render that tile with textures. Then #opensource it
#Mayo is a free opensource #CAD viewer and converter, support several 3D formats and there is a version for Linux and Windows, is Cross platform Mayo runs also on macOS but in GitHub there are only Windows and Linux I assume for macOSX is necessary the build from sources.
This can be very useful for #Blender users that need a converter for CADs file it support neutral formats and save into OBJ but #glTF, support assembly multi parts #b3d #Blender3d
https://librearts.org/2023/01/introducing-mayo-free-cad-files-viewer/
https://github.com/fougue/mayo
#blender3d #b3d #gltf #Blender #cad #mayo
Thoughts:
I really wish the big 2 game engines spend more time making #glTF viable than #USD.
Look I know how flexible USD can be, but it will never be the defacto pipeline for a majority of game companies.
You have to dedicate so much engineering efforts to get USD pipeline running, that you might as well build your in house format (many AAA did, they had this need before USD came along).
Meanwhile glTF is happy to serve 95% of your asset / scene needs. Folks please give glTF a better look.
Are you using Blender glTF I/O at work?
I am looking freelances, studios, e-shops, apps, pipeline TD, etc.. that are using it daily.
I want to better understand how you use it, and what are your pain.
#pipelineTD #techart #blender3d #gltf #b3d
Yesterday I released another version of #pomelo, my text to mesh generator for #blender and #3dprinting . It can now export multimesh #gltf files for further processing in blender.
#pomelo #blender #3dprinting #gltf
Since it looks like the #Unreal 5 .obj importer is broken since the introduction of a new importer, and the workaround I found before no longer works it seems the best approach for exporting from my #Avoyd #Voxel Editor is to import the .obj into #Blender and export to #FBX then setup the materials as before in Unreal.
I was hoping that I could setup the materials in Blender but the exporter for both FBX and #glTF do not seem to work well enough in Unreal 5 for this to be a useful approach.
#unreal #avoyd #voxel #blender #fbx #gltf
These past few weeks I’ve been working on implementing glTF KHR_animation_pointer in glTFast for @unity. Great to see this format evolve with even more useful capabilities! https://github.com/atteneder/glTFast/pull/596
Thanks to @tteneder for the great library and @herbst for the test assets! #gltf #madewithunity
Third Room
"Third Room enables people to discover and create virtual worlds while protecting their privacy and giving them ownership over their data. We use open standards to ensure that both the 3d content and social networking data is portable and interoperable with other platforms. We empower creators to design and program rich and interactive virtual worlds and avatars using a wide variety of 3D content creation tools..."
#opensource #gltf #metaverse #thirdroom
We have the first frame rendering ! Lots of coding to get from parsed #gltf data to a posed skinned model. Still need more work on the quaternion track, try out slerp instead of nblend, plus handle step & cubic interp PLUS make pos/scale track animators