Building Robust Real-Time Game AI: Simplifying \& Automating Integral Process Steps in Multi-Platform Design
(2016) : Gaudl, Swen
url: http://swen.fairrats.eu/research/papers/Gaudl-PhD-RobustGameAI.pdf
#ABL #ABODE #BOD #CSCW #ERGo #FAtiMA #GDA #GOAP
#my_bibtex
#abl #abode #bod #cscw #ergo #fatima #gda #goAP #my_bibtex
Building Robust Real-Time Game AI: Simplifying \& Automating Integral Process Steps in Multi-Platform Design
(2016) : Gaudl, Swen
url: http://swen.fairrats.eu/research/papers/Gaudl-PhD-RobustGameAI.pdf
#ABL #ABODE #BOD #CSCW #ERGo #FAtiMA #GDA #GOAP
#my_bibtex
#abl #abode #bod #cscw #ergo #fatima #gda #goAP #my_bibtex
I don't know if I advertised this link before, but a while back I wrote about the main constraint that led to the current architecture of #go-ap libraries.
Here it is: https://man.sr.ht/~mariusor/go-activitypub/go-ap/index.md#design-decisions
#fedbox #goAP #activitypub #go
I'm resetting my AI from a #GOAP to a #BehaviourTree because it seems I lose control a bit when more objects are doing things at the same time (nice when making an #RTS or #CityBuilder like I do).
I find it satisfying to see my carrier agent #Agabouga now can do the same that he used to be able to do as a GOAP agent. Almost progress then!
By the way, I love the #Unity plugin #BehaviourDesigner by Opsive. Expensive, but worth it!
https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277
#BehaviourDesigner #unity #Agabouga #citybuilder #rts #BehaviourTree #goAP
@humanetech "yes" as it's a testing instance but not sure if suitable as a generic devtool (there's no S2S Activitypub at the moment) and the C2S it implements is under documented. :D
It basically is a demo instance for FedBOX (a generic activitypub service implementation based on #goAP) which in turn is the base for the https://littr.me link aggregator.
On longer term, when the API for the libraries finalizes, I want it to support multiple frontends and services.