130 Service Corridor
The corridor runs parallel to the highway for much of its length. It must be caved in at intervals. I imagine rubbish gets tossed into it from the road or from above. Giant rats and gelatinous cubes. Bandits. Lurkers above.
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129 Secret Access to Vaults
The trapdoor in ceiling leads to an ancient dwarven vault. Maybe it yet holds riches of the wealthy dwarven empire. Maybe it’s empty.
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[2/2] The PCs might learn, through research or from the dragon who has Hardby’s sword (see 118 Secret Balcony), that there were a dozen or more dwarf clans in the ancient empire.
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[1/2] The wyvern sometimes leaves the lair, exiting through the east tunnel (108), to hunt. A large sack, secreted in a cubbyhole in the deep recesses behind a loose rock, holds a collection of silver objects: flatware, candlesticks, a comb, matching pair of boxes, a vase (total 1,200 gp). The wyvern wears 3 gold rings, exceptional craftsmanship (3,000 gp each). Each ring bears a different stamp on inside, each the sign of a dwarf clan.
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125 Hobgoblin King’s Throne Room
In the east alcove, an old oak chair sits on a table top. One intact leg and stacked rubble support the table top. This serves as the hobgoblin king’s throne. 3 Hobgoblin bodyguards: 1 either side the throne, 3rd posted between the north and west doors.
On his person, the king carries 8 gems (50 gp x 3, 100 x 2, 500 x 3), potion/levitation, amulet vs crystal ball and ESP, sword +1 flames on command.
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124 Unstable Ceiling
Any violent vibration (e.g. combat) in this room causes ceiling to collapse. Any creature in this or the room above (113) takes 4d6 damage and is trapped beneath the rubble. Save vs. Turn to Stone for 1/2 damage and Save vs Turn to Stone again to be not trapped. 1-4 turns to dig out a creature safely. Can be done in 1 turn but victim takes d6 damage. 4 hobgoblin spearmen, unaware of ceiling’s state, stand guard.
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123 Library
Off-duty hobgoblins (2-12) hang out here, drinking ale most of the time. On the bookcases (south wall) are a few dozen old books. Brittle pages crumble to dust. A search turns up a small tome, pages intact. Treat as scroll of 5 spells (MU).
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Like a #handdrawn, #oldschool #map? Check out this #TimeLapse #video!
#DungeonsAndDragons #maps #DnD5e #cartography #ttrpg #YouTube #5e #dndcommunity #dndmaps #fantasymaps #pathfinderrpg #ttrpgs #rpggames #wotc #RolePlayingGame #osr #DungeonsAndDragons5e
#handdrawn #oldschool #map #timelapse #video #dungeonsAndDragons #maps #dnd5e #cartography #ttrpg #youtube #5e #dndcommunity #dndmaps #fantasymaps #pathfinderrpg #ttrpgs #rpggames #wotc #roleplayinggame #osr #dungeonsanddragons5e
Digitally coloured some of my #handdrawn #maps today for a future project. Sorry the pics are a bit grainy, I photographed the monitor 😊
#oldschool #osr
#5e #dndcommunity #dndmaps #pathfinderrpg #ttrpgs #magicitem #rpggames #wotc #RolePlayingGame #osr #DungeonsAndDragons5e
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121 Bugbear Hideout
7 bugbears use this room as a base from which to patrol the goblinoid lair (areas 110-…). Each operates alone. 1-4 bugbears occupy the room at any time. They don’t mind the skulls and the ghost in the hall (120), sometimes kicking them into area 110 just to get a rise out of the hobgoblins.
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120 Hall of Skulls
Down the stairs from 119 to the main level, we come into a corridor, floor strewn with skulls of various sizes, all humanoid. I don’t know how they got there.
Hardby’s ghost (118 Secret Balcony) is crumpled on the floor beneath the middle balcony.
The hobgoblins, spooked by the skulls and the ghost, avoid passing through the corridor. If they must enter, make a morale check. Morale checks at -1 while in the corridor.
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119 Hall of Alcoves
The 4 hobgoblin spearmen in 117 should rather be stationed here. Two watch from the west balcony.
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Digitally coloured some of my #handdrawn #maps today for a future project. Sorry the pics are a bit grainy, I photographed the monitor 😊
#oldschool #osr
#5e #dndcommunity #dndmaps #pathfinderrpg #ttrpgs #magicitem #rpggames #wotc #RolePlayingGame #osr #DungeonsAndDragons5e
#handdrawn #maps #oldschool #osr #5e #dndcommunity #dndmaps #pathfinderrpg #ttrpgs #magicitem #rpggames #wotc #roleplayinggame #dungeonsanddragons5e
118 Secret Balcony
[1/4] The ghost of a dwarven hero laments the loss of his sword. Hardby lost the sword in a fight with a dragon, in which he was gravely injured. Without it, he failed his mission to bring peace to the dwarf clans. When the discussion became heated, Hardby was pushed from the balcony and fell to his death. [More of the story in comments.]
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117 Loggia
4 Hobgoblin archers observe area 12 Storeroom. 4 hobgoblin spearmen guard the spirit naga’s lair (115).
#RoadTrip tomorrow, #Germany to #France, hope to have time to post 118 Secret Balcony. Also hope to come up with room contents on the way. #BackAgain the next day with my #GameCollection.
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116 Treasure Trove
Scattered (loose) around this area is the spirit naga’s treasure:
1,000 gp, 4 gems (100, 120, 160, 500 gp), 3 scrolls (prot/devils, prot/undead, 5 MU spells: conjure elemental, delayed blast fireball, Bigby’s interposing hand, invisible stalker, maze [bone scroll case covered in contact poison], 1 arrow of direction, 1 potion of invulnerability.
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115 Monster Lair
From her lair here, a spirit naga roams the upper floor. The hobgoblins are under her charm.
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From her lair here, a spirit naga roams the upper floor. The hobgoblins are under her charm.
#dungeon23 #DnD #osr #ttrpg #handdrawn #map #cartography
2 Hobgoblin archers observe area 12 Storeroom. 6 hobgoblin spearmen guard the room to the south.
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Broken glass litters the floor. The mahogany table bears numerous scratches. A magic-user may discern, through inspection, magical writing carved into the wood, confused by the scratches. Read magic reveals the formula for a potion of growth (transcribed, worth 500 gp).
2 Hobgoblin archers.
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