rTexViewer 3.0 useful feature: custom GLSL shaders support per image! Just drag&drop your shaders over the image!
Several default uniforms automatically setup on shader loading, like image resolution, scale-factor, mouse-position and time-counter!
It allows infinite image-effects possibilities for Technical Artists... or just anyone willing to play with shaders! π€―
#handmadesoftware #raygui #raylib #toolsdev #gamedev
Hey!
Another year is finishing and here it is my 2022 GitHub balance with more contributions than ever!
It's been a very productive year! Many improvements and new features have been added to my gamedev C libraries: raylib, raygui, rres, rpng... and I also created and published multiple amazing tools: https://raylibtech.itch.io
What a year! Ready for new adventures in 2023! π
#gamedev #indiedev #toolsdev #opensource #enjoycoding #handmadesoftware #futureisnow
#futureisnow #handmadesoftware #enjoycoding #opensource #toolsdev #indiedev #gamedev
RT @raysan5@twitter.com
rTexPacker v2.5 by @raylibtech@twitter.com! Sprites packer and font atlas generator! Portable! Powerful CLI! 1MB!!! π€―
Use it online for free: https://raylibtech.itch.io/rtexpacker
#gamedev #indiedev #toolsdev #sprites #packing #font #atlas #raylib #raygui #handmadesoftware
π¦π: https://twitter.com/raysan5/status/1603723020463476741
#handmadesoftware #raygui #raylib #atlas #font #packing #sprites #toolsdev #indiedev #gamedev
Just published rTexPacker v2.5, a simple and easy-to-use sprites packer and font atlas generator. Engine-agnostic, full-featured, multiplatform, portable, powerful CLI... contained in a single 1MB executable!
It can also be used online for free: https://raylibtech.itch.io/rtexpacker
Feedback is welcome! π
#handmadesoftware #toolsdev #raygui #raylib