Jesper Tingvall · @JesperTingvall
119 followers · 227 posts · Server mastodon.gamedev.place
Fox · @fox
5 followers · 33 posts · Server awoo.town

Today's is a draft of an holographic . I was looking at the effect on the apple cash card on my phone, and was thinking how to write a shader for that effect. At the same time, we got some holographic stickers from Mothsprout, and the effect seemed very related!

The gist is that it uses the angle between the viewer and the camera reflected across the surface to determine a hue. Normals are perturbed by an input map, which I threw together in substance designer.

#daily #hlsl #unity3d #shader

Last updated 2 years ago

daria-andrea · @daridrea
128 followers · 263 posts · Server graphics.social

seems like for Vulkan gets several *improvements github.com/microsoft/hlsl-spec

#hlsl

Last updated 2 years ago

Just released AgXc v0.5.0 : github.com/MrLixm/AgXc/release
It bring a few improvement to the plugin with more colorspace supported.

If you want to have you webcam/camera colormanaged. have a look !

#hlsl #agx #colormanagement #obs

Last updated 3 years ago

Keir Rice ⬢ · @keir
262 followers · 632 posts · Server cloudisland.nz

Mostly got my compute shader working, but it's running really in constantly.
I'm doing some color averaging, but the count of pixels processed is fluctuating every frame! I hope the problem more obvious after some sleep.

#unity #hlsl #computeshader

Last updated 3 years ago

Openroomxyz · @openroomxyz
6 followers · 85 posts · Server glasgow.social

Do you prefer writing shader code or code shaders by drawing graphs?

#cpp #hlsl #glsl

Last updated 3 years ago

Simonschreibt · @simonschreibt
799 followers · 384 posts · Server mastodon.gamedev.place

RT @astralis3d@twitter.com

New blog post: "Reverse engineering the rendering of The Witcher 3, part 21 - the painted world". HLSL included. Enjoy!

astralcode.blogspot.com/2020/1

🐦🔗: twitter.com/astralis3d/status/

#hlsl #shaders #gamedev #thewitcher #graphicsprogramming

Last updated 3 years ago

Crash Server · @crashserver
79 followers · 63 posts · Server mamot.fr
Julien Deswaef · @judeswae
814 followers · 3232 posts · Server toot.thoughtworks.com

is a cross-platfrom real-time live-coding multi shader language editor.

hexler.net/products/kodelife

#kodelife #opengl #glsl #hlsl

Last updated 6 years ago

Linux ✅ · @Linux
3975 followers · 2826 posts · Server linuxrocks.online

DirectXShaderCompiler now runs on Linux.

Cross-compiling from HLSL to Vulkan's SPIR-V shader format.

This is a tool for converting one subtype of DirectX code to Vulkan. Formerly the tool only ran on M$ Spydows.

Easier porting to Linux to use Linux as actual development platform when migrating to Vulkan.

Another small step of the now many steps in making Vulkan support practical for more different use-cases!

--> phoronix.com/scan.php?page=new
_

#directxshadercompiler #linux #vulkan #spirv #hlsl

Last updated 8 years ago