Today's #daily is a draft of an #hlsl #unity3d holographic #shader. I was looking at the effect on the apple cash card on my phone, and was thinking how to write a shader for that effect. At the same time, we got some holographic stickers from Mothsprout, and the effect seemed very related!
The gist is that it uses the angle between the viewer and the camera reflected across the surface to determine a hue. Normals are perturbed by an input map, which I threw together in substance designer.
seems like #HLSL for Vulkan gets several *improvements https://github.com/microsoft/hlsl-specs/pull/37
Just released AgXc v0.5.0 : https://github.com/MrLixm/AgXc/releases/tag/v0.5.0
It bring a few improvement to the #OBS plugin with more colorspace supported.
If you want to have you webcam/camera colormanaged. have a look !
#hlsl #agx #colormanagement #obs
Mostly got my compute shader working, but it's running really in constantly.
I'm doing some color averaging, but the count of pixels processed is fluctuating every frame! I hope the problem more obvious after some sleep.
#unity #hlsl #computeShader
RT @astralis3d@twitter.com
New blog post: "Reverse engineering the rendering of The Witcher 3, part 21 - the painted world". HLSL included. Enjoy!
https://astralcode.blogspot.com/2020/11/reverse-engineering-rendering-of.html
#graphicsprogramming #thewitcher #gamedev #shaders #hlsl
🐦🔗: https://twitter.com/astralis3d/status/1332321435512164354
#hlsl #shaders #gamedev #thewitcher #graphicsprogramming
#Kodelife is a cross-platfrom real-time live-coding multi shader language editor.
DirectXShaderCompiler now runs on Linux.
Cross-compiling from HLSL to Vulkan's SPIR-V shader format.
This is a tool for converting one subtype of DirectX code to Vulkan. Formerly the tool only ran on M$ Spydows.
Easier porting to Linux to use Linux as actual development platform when migrating to Vulkan.
Another small step of the now many steps in making Vulkan support practical for more different use-cases!
--> https://www.phoronix.com/scan.php?page=news_item&px=DXSC-Google-Linux
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#DirectXShaderCompiler #Linux #Vulkan #SPIRV #HLSL
#directxshadercompiler #linux #vulkan #spirv #hlsl