Eric's Edge · @ericsedge
404 followers · 833 posts · Server bitbang.social

I hit the 30,000 character limit for a script. Had to divide the script between the stack and the card. Time for bed.

#hypertalk #HyperCard

Last updated 1 year ago

Sergi · @sergi
25 followers · 266 posts · Server floss.social

If you like(d) , the scripting language used on Apple's , is almost the same thing for the web: hyperscript.org/

#hyperscript #hypercard #hypertalk

Last updated 2 years ago

Tramontana · @tramontana
10 followers · 33 posts · Server fosstodon.org

@vrdhn Interesting points. It's true that English does favour native speakers, but most computer languages are based on English words. They are also based on mathematics (hence the heavy use of symbols), which are alien to most people.

It's possible to specify an unambiguous subset of English. Not much good for poetry, maybe, but fine for instructions and logic. Hypertalk works well for certain kinds of application domain, as does SQL. I don't advocate universality.

#sql #hypertalk #language

Last updated 2 years ago

(?) and question:

What is your workflow for developing in ( mostly) and keeping it in version control (e.g. GitHub)?

What I’m thinking is:

Macintosh (or emulator) ➡️ AppleShare IP (via Netatalk on Linux) ➡️ Git (on Linux)

A HyperCard stack is a binary format so won’t go well with version control. Do you just extract (copy/paste) the code when comes time to commit? I’d love to see that in git history.

A/UX maybe!? 😄

#vintageprogramming #VintageApple #hypercard #hypertalk

Last updated 2 years ago

arfonzo · @arfonzo
122 followers · 565 posts · Server bitfudge.com

@jag wow, kudos for trying to pick up this ancient craft... :ablobcatknitsweats: I'm sure you'll be able to do something pretty cool in no time--it was cool how easy and was to learn and get started with!

The first game by was done with HyperCard.

#hypercard #hypertalk #myst #cyanworlds

Last updated 2 years ago