Choice moment in the introductory proceedings: The cameraman swings around behind the sorcerer and his mark, the camera points toward the building where the #iHunt crew is watching, and EVERYONE moves away from the window to keep from getting filmed! 2/2
My #iHunt mission #2 is underway (of four—collect the whole set!). It’s taking place on an expansive estate just outside of town, where the supposed mark, a sorcerous sort who dresses like a B-movie villain, is giving “life advice” to another guy who has a film crew and a good chance of inheriting most of the estate since his father died under HIGHLY suspicious and unlikely circumstances. 1/2
So adding to a half-dozen other stresses, I may have to suddenly pick up the powered gauntlet and plan something on shortish notice for my #Champions fantasy campaign #HeroesOfKebbon. In addition to mocking up the graphics and planning for the next #iHunt game.
And again I stress, that’s not #FantasyHero. That is literally a medieval superhero campaign. Planning for this can get seriously weird. 2/2
#champions #heroesofkebbon #ihunt #fantasyhero
So it was great when one of the other GMs took over Thursday duties with his #VillainsAndVigilantes game, leaving me free to concentrate on #iHunt on Wednesda—
…wait. The V&V game reached a conclusion? A proper conclusion? And that was the end of the planned campaign? Oh boy. Is the other GM ready— maybe?? It’s his Discord server, after all.
1/2
@dioux70 As someone who has started running his own #iHunt campaign for friends, I’d like to assure you that it’s a pretty straightforward take on #FateRPG (albeit the newer Condensed rule set) with reskinned skills and a bunch of available monstrous and magical Extras to give the action some heft.
#iHunt is, like most #Fate games, rife with dramatic possibilities, but at the same time it’s thematically very focused drama around near-poverty among other things.
@glitchontwitch @rivetgeek it’s clear now, thanks. The #FateRPG system in general can do that just fine.
The #iHunt game kind of frowns on it, since it’s committed to tell the stories of ordinary, economically embarrassed people. The provided monster “gifts” can be prohibitively expensive for anyone who isn’t explicitly and irrevocably a monster (monsters can get a SCARY load of stuff).
All that said, the iHunt rulebook p.179 describes how it could happen. 1/2
Continued the #iHunt game tonight. They did some minor investigative things, found a magical location, watched a dinner blow up, and got attacked briefly by their target, who turned out to be a rock, and a non-magnetic one at that. Then they climbed a peak, saw a place they want to go, and lastly started riding a sickle-bar mower into what could be the boss fight.
Next week should conclude this first job (of what will turn out to be a loosely related four).
@glitchontwitch @rivetgeek But I keep coming back to #Fate BECAUSE it's free-wheeling and can go theoretically anywhere.
FWIW, my #iHunt group consists of a somewhat obscure celebrity daughter, a Salvadorean sicario, a bartender and former political operative, a U-of-C student involved in some questionable studies, and an IT guy who doesn't have a board full of pictures and yarn only because he doesn't want to leave evidence of his plans.
So it came to pass, that in my (ahem) hunt for #iHunt graphics, that I found the San Jenaro wiki (run by MachineAge), and which contained various pieces that yes, I really wanted! The fanged frownie (his name is Trevor, apparently), a few art pieces from the book, and, most importantly, the “iHunt App Mock-up Template Compressed.psd” file.
Why, that was almost exactly what I wanted! Sure I’m using #AffinitySuite for my graphics work, but it’ll work just fine!
WELL… 1/4
@glitchontwitch @rivetgeek #iHunt stretches the #FateRPG paradigm by introducing four "classes" of stunt (called "kinks"). "Phooeys" (tech-heads) are one of those classes. The other three are "Knights" (fighters), "Evileenas" (magic-dabblers), and "The 66" (influencers). More may be house-ruled, but those four feature most prominently in the book.
You'll find the biggest difference between #MotW and #iHunt is that the latter has a powerful "capitalism is the monster we should be fighting" vibe.
Day 8: Favorite Character
I think it's Max, an ace techie type (a Phooey) from an #iHunt game I played in. They worked at SmartPet as a pet wellness assistant.
And yes that's AI art for their character portrait.
Right, so Wednesday nights I’m currently running #iHunt for a completely different group, so I’m doing prep for two groups in two different games. Sometimes that’s a problem, but GM B started up for a few sessions. Pressure’s off me for now on Thursday. So what do I do??
I talk up a short run in #SentinelComics, because I like Foundry’s support for it, even if it isn’t updated for version 11 yet.
So that’ll run after I get #HeroesOfKebbon to a breakpoint and someone else goes…
2/4
#ihunt #SentinelComics #heroesofkebbon
I ran my first non-pilot session of #iHunt tonight. The iHunters are looking to deal with a cryptid that supposedly stole a bronze statue from the house of someone living in a rural town that’s been beset by vandalism. And they’re asking a few questions and thinking that the mystery as presented makes absolutely no sense.
As well they should. Because the damn thing doesn’t. That was the first thing I was worried about them realizing, because it’s the first step toward solving the REAL mystery.
Continuing to embrace the #iHunt way of doing things, I created the zone map containing the neighborhood of Mission Heights * just south of UCSJ * and west of the Ivory Towers of downtown. Within Mission Heights, I also spec’d an outdoor mall called “Mission: Shopping!” *
Oh, those asterisks? Those are the areas for which I created logos in #AffinitySuite, and I probably ought to do more.
So, having fun with prep and world-building.
I know this Mastoserver is gaming-dedicated rather than food-dedicated, but I still feel it’s okay to point out that my prep for #iHunt might be derailed slightly by a grocery pickup, a pot of Buffalo chicken Mac & cheese, and a bunch of egg bites.
I played only a few games other than my own. The far-and-away standout was @widdledragon 's #TheOldTheColdTheBold. It's a very fun game where you play criminals on $ieben, a crime gig app.
In our game, a painter had learned that the reason his work commanded such high prices was money laundering, so he went on the app to hire us to burn the gallery down with his paintings — their money — inside. 🤘
Like in @machineiv 's #iHunt — gig economy games are 👌
Check it out: https://www.drivethrurpg.com/product/434674/O-C-B
Tonight we closed out a book of Pathfinder play. Next Wednesday, I run Session #0 of #iHunt. Foundry is locked and loaded with the specified aspects and skill sets, and the stunt database is packed with all the examples from the book. The job generator served up some inconsistent results, but it served to inspire something (as it was meant to).
The big question is, can I keep both that Wednesday game and the Thursday game I’m running for a completely different group fully prepped and caught up?
Showed two people I play with #iHunt. One player does it, another thought it was too “on the nose.”
Favourite in character moment tonight was my character, a 40-something wheelchair user, looking at a pirate ghost and asking "Captain Skunkbeard, I presume?".