On that note, I’m looking for texts & video presentations to study big picture implementations of modern, physics based collision systems for #GameAudio. But would love detail stuff too like intensity & material handling, going from impact to contact (rubbing) etc. If you have any to recommend, please share 🥰
High-level solutions like #Wwise #Impacter are way out of CPU budget for the sheer amount of collisions I’m looking at.. Even with proper event culling on the game engine side 😅