I had a lot of fun making this cozy little assets and you can get it for free
#pixelarts #pixelartist #gamedev #indidev #asprite
Updated some text and styling for my small dot product #tutorial for #gamedev and #indidev folks.
https://liascript.github.io/course/?https://raw.githubusercontent.com/sibaku/sibaku.github.io/master/liascript_courses/dotProductApplications/dotProductApplications.md
Shows you with interactive diagrams the #math to solve some common basic geometry issues that might come up with the help of the powerful dot product. Hope, someone might find it useful!
#math #indidev #gamedev #tutorial
Came across this when reading the blog of the original #fastlane developer. #iOSDev #IndiDev https://ios-factor.com/
This came up on Github’s trending, - I usually try to keep an eye out for iOS development resources. #iosdev #indidev https://github.com/eleev/ios-learning-materials
#indie #indiegames #indidev #gamedev #videogames
Heck yeah. Days work paying off - I just got Openscape to successfully import Soundscape’s markers and routes! #openscape #soundscape #indidev
#openscape #soundscape #indidev
My favourite feature in my game so far... the big BANG!
#gamedev #indidev #godotengine #pixelart
#gamedev #indidev #godotengine #pixelart
You can convert a #python Game #pygame with #pygbag into a #webassembly.
https://github.com/Python-Ninja-Hebi/python-pygame-ping
You can play it in the browser.
https://hebi-python-ninja.itch.io/ping-from-pygame-to-the-web
#Python #pygame #pygbag #webassembly #indidev #gamedev
A few days ago I was testing out some new colour sets that we will be included in our next release of Exsto (https://apps.apple.com/app/apple-store/id6444933770)
#indidev #digitalart #meditation #creativity
Hit those barrels and gather that precious loot. Still looks ugly but it's starting to play really nice #gamedev #indidev #unity3d #madewithunity
#gamedev #indidev #unity3d #madewithunity
Used
World Creator
to generate an island and imported it with their bridge plugin. Not 100% where I want to be. I think I need to try to get masks out of it I can use in a landscape material to blend textures and spawn grass, trees and stuff depending on type.
Any World Creator to UE folks here?
#indidev #sailing
@hisv_studio I also have to agree that the feedback is very great and welcome.
But for me, it's also a childhood dream come true. Game Dev was the reason I started to work in IT back then - and today I can create a complete game (thanks to a lot of Tools, Communities, Asset Stores, ...) as #indidev 🙂
If you learn how the use a game engine while making a game, its very hard to stop at some point.
At least for me.
I wanted to wrap everything up today and send the final version of my first game to my friends.
But now I learned about particles...now I just want to add THIS ONE LAST THING!
Updates für meine VN-Beta!
-Mehr Rechtschreibfehler behoben
-Buttons machen jetzt "click" und "bloing"
-Signaturen aus Bildern entfernt
-Die Charakternamen und Texte haben jetzt eine eigene Farbe
-Axi und Elli haben jetzt eigene Ausdrücke
-Mehr Gesichtsausdrücke und Bewegungen für die Crew
-Der Strandhintergrund am Tag hat jetzt eine einfache Animation
*happy first time dev noises*
Blutige Segel bekommt eine Mini-Visual Novel! Das gute Stück ist fast fertig. Allerdings steckt es noch voller kleiner Fehler, vor allem Rechtschreibfehler...
Darum ist es in der Beta.
Das unfertige Stück kann von meinen Patreons jetzt bereits gespielt werden.
Sinn ist natürlich das ihr mir Feedback gebt, damit ich die Ecken noch polieren kann, bevor das gute Stück fertig auf die Welt los gelassen wird.
Ich freue mich über Feedback!
https://www.patreon.com/schiraki