I need order-independent transparency (OIT) for my chess-game... no doubt! Since @godotengine's documentation states, that OIT is not supported - and I could not find it being mentioned in any roadmap - I have to do it myself. "Famous last words" ;) #gameDev #indieGameDev
This looks almost awesome... but it is missing OIT *sigh* I became a bit obsessed with real-time (refracted) transparency since my last posting. I would really like to have that for my chess game. This is going to be some detour :) @godotengine 4 #gameDev #indieGameDev
Reading docs (with opinions sometimes) regarding e.g. @godotengine and watching 'tutorials', one happens to come across statements like: "Nah, it's (<insert-non-unreal-or-unity-engine>) no good for serious work!" Are some folks really this stupid? #gameDev #indieGameDev
My Rubik's cube demo actually looks decent, if executed on a halfway decent machine. Solid 60 fps is the baseline for a reason :) @godotengine 4 #gamedev #indiegamedev
Of course the shortcut-overlay needs backdrop-blur :) @godotengine #gamedev #indiegamedev
Being able to export assets from @Blender to @godotengine effortlessly and then just have a 'virtual lego box' to mess around with... while running on a potato and still looking decent is something that is impressive #gamedev #indiegamedev
Thanks to the versatile geometry-nodes in @Blender, I found some 'procedural bliss' to compensate for my lack of creative imagination for the background of my little Rubik's cube demo... the hexagon-spheres move very slowly @godotengine 4 #gamedev #indiegamedev
Forgot to add the links to the 64bit x86 binaries for Linux and Windows: https://lnkd.in/e83Ewbkn https://lnkd.in/eUirDw2r After unpacking each binary must be started from a terminal... no fancy desktop-icons for the moment. #gamedev #Indiegamedev @godotengine
Taking the rubik's cube example a bit further... with sound-effects. After all I want to get to know @godotengine 4 further. The surroundings still look dull, because my brain went blank today, when I sat in front of @Blender. Any good kitbash suggestions? #gamedev #indiegamedev
Ladies and gentlemen... the world's most over-the-top example for @godotengine 4's Node::reparent(...) API. This is what it looks like, when an evening coding-session gets out of hand. I also did write an orbit-camera while I was at it :) #gamedev #Indiegamedev
More weekend-shenanigans with @godotengine 4 working on my chess-game... making stuff more procedural #gamedev #Indiegamedev #chess
More weekend-shenanigans with @godotengine 4 working on my chess-game... making stuff more procedural #gamedev #Indiegamedev #chess
Making good use of @godotengine 4's GDExtension with C++-20 to implement the multi-threaded UCI-binding of my #chess game in order to interface with #stockfish chess-engine. #gamedev #indiegamedev
#chess #stockfish #gameDev #indieGameDev
Being a bit productive while attending @revisionparty 2023. As a debugging-tool, I added a FEN-string-entry to my upcoming #chess game using @godotengine. First layout I load is a situation I (white) got myself into playing against stockfish (black). #gamedev #Indiegamedev
Tiled 1.10.1 is out and adds read-only access to parts of the loaded project, improves Space panning interaction and of course fixes a good number of issues! https://www.mapeditor.org/2023/04/04/tiled-1-10-1-released.html #gamedev #IndieGameDev
Tiled 1.10 is here! Most importantly, restoring compatibility with Tiled 1.8 ("class" back to "type"), but with plenty of helpful additions as well! https://www.mapeditor.org/2023/03/10/tiled-1-10-released.html #gamedev #indieGameDev
Tiled 1.10 RC is out now, with the final release expected early next week. If you're interested, please help with testing it on all platforms! https://github.com/mapeditor/tiled/releases/tag/v1.9.91 #gamedev #indieGameDev
Causality Teaser trailer coming December 1st!
#Teasertrailer #teaser #game #IndieGameDev #indiedev #gamedev #blenderart #Blender3d #3D #UnrealEngine5 #Apocalypse #indiegames #gaming
#teasertrailer #teaser #game #indieGameDev #indiedev #gamedev #blenderart #blender3d #3d #unrealengine5 #apocalypse #indiegames #Gaming
https://youtube.com/channel/UCdYMjo3h-qhFf27o9Dr0IZA
The Causality YouTube channel is live!
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#Teasertrailer #teaser #game #IndieGameDev #indiedev #gamedev #blenderart #Blender3d #3D #UnrealEngine5 #Apocalypse #indiegames
#teasertrailer #teaser #game #indieGameDev #indiedev #gamedev #blenderart #blender3d #3d #unrealengine5 #apocalypse #indiegames
I am thrilled to announce the immediate availability of version 1.3.0 of the pygamelib! The code and changelog is available on Github: https://github.com/pygamelib/pygamelib/releases/tag/v1.3.0. Install it through #pypi and have fun developing #TUI games in #Python!
#indieGameDev #asciiart #gameDev #Python #TUI #pypi