Doing my part for IF Source Code Amnesty day: I've uploaded the source code for my games Flight of the Hummingbird (2010) and Atrocitron (2016) to the archive. They haven't made it to their final spots in the archive yet, but in the meantime I wrote an article about some of the sillier things I did while writing them.
In the meantime, they're at https://ifarchive.org/indexes/if-archive/unprocessed/ but that link won't stay valid for long.
#inform7 #inform6 #interactivefiction
PunyJam #3 announced! https://itch.io/jam/punyjam-3
#InteractiveFiction #Inform6 people, write yourself a #PunyInform text adventure that'll run on 80s home computers (and anything beyond that has a z-code interpreter).
Theme announced Feb 2nd, closing date for submissions Feb 26th. Imagine worlds.
#punyinform #inform6 #interactivefiction
Notre article de cette semaine est signé @hlabrande, qui vous donne des tuyaux et méthodes pour faire qu'un objet #Inform6 combine discrètement plusieurs objets sans que le joueur ne s'en aperçoive. Bien pratique pour la création d'aventures textuelles rétro et leurs contraintes redoutables !
http://www.fiction-interactive.fr/economiser-des-objets-en-inform-6/
#Dungeon23 day 2. Another room. I'm doing an #interactiveFiction game, one room per day, one "level" per month (whatever that ends up meaning.) #inform6
#inform6 #interactivefiction #dungeon23
The #dungeon23 inspired Interactive Fiction game I'm working on - in which I make a single room every day this year - is going to get a little meta, and I'm not sure it'll work conceptually.
The point is, however, the experience of doing it, rather than the game's meaning or purpose. One room a day!
Every month's "level" will be more properly a contextual shift for the player.
#gamedesign #inform6 #interactivefiction #dungeon23
I knew that many of @zarfeblong 's games' source code was on the IF Archive. But I only just learned that his website has the source for all his #Inform7 and #Inform6 games (even, egad, #Inform5 games), and most of the others, save Hadean Lands.
This includes the new short IF game Advent Mirror.
https://eblong.com/zarf/if.html
(...except for I6 game The Space Under the Window, whose source was lost)
My latest project is a new work of interactive fiction, my most ambitious yet. You play a digital denizen living in a computer system, who eventually ascends their original programming and hopefully escapes into the Ether beyond. Multiple choices across three scenes delivers six possible endings. I'm designing it from the endings backward: instead of asking what comes next, we approach it as a goal-oriented design.
Where it gets really weird and interesting, however, is in the jump from #Inform6 to #Inform7.
Inform 6 is just as specialized to #IF but it *looks* like code. Brackets and operators and semicolons everywhere. It’s not necessarily difficult to learn—certainly less to learn than general purpose languages—but it’s still intimidating if you don’t have a coding background.
Inform 7, otoh, is what’s called a “natural language” programming language, and coding in it more resembles writing a story.
@wmodes You may enjoy #inform6 particularly with the more modern and rationalised #PunyInform library!
You can grab a complete toolchain here: https://gitlab.com/DavidGriffith/inform6unix
@janice_e_ I’d like to learn coding one, using #OpenBSD, #Inform6 and the Italian library.
@Uxilo
For dev itself I started with HTML to impresse girls in middle school showing off my bad poems online I guess :P
Later learned #Inform6 and wrote a few interactive fictions (in French).
Then learned #Python3 for fun while we were stuck with #FreePascal as college freshman, and came to lower level stuff while doing RPM packaging work (and source patching) for my distro #Mageia.
That's how I came to #OpenDungeons and C++, and later #GodotEngine.
#inform6 #python3 #freepascal #mageia #opendungeons #godotengine