Gimme Instanced Health Bars is finally done! 🔥
Perfect asset for strategy or tower-defense games, which enables you to render hundreds of health bars very cheaply (using GPU instancing - transitions and everything still in a single draw call)!
1-2 months until landing on the asset store (I'll keep you updated)
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#unity3d #indiedev #gamedev #indiegamedev #indietech #assetstoreunity #healthbar #healthbars #instancing #gpuinstancing
#unity3d #indiedev #gamedev #indiegamedev #indietech #assetstoreunity #healthbar #healthbars #instancing #gpuinstancing
Hey ! I am using GPU instancing and Draw Instanced Indirect to render the trees in my scene.
I tried sorting my position buffer to reduce the overdraw. However it does not have that much of an effect on the time spent rendering.
According to the debug mode of URP I drastically reduced the amount of overdraw, but RenderDoc's overlay is showing the opposite...
I can't find anything relevant about it online. Do you know something ?
#overdraw #instancing #gpu #unity
RT @eduardfossas
Hello, compute! If they told me this is running in the browser I couldn't believe it. 150,000 instanced spheres curly dancing. Thank you @tojiro and @kainino0x for working on this amazing API. #webgpu #computeshaders #instancing #curlnoise #generative #wgsl
#webgpu #computeshaders #instancing #curlnoise #generative #WGSL