@CorentinLamy On a des goûts en commun à ce que je vois. Fan de #JaggedAlliance aussi.
Tak som včera konečne rozohral nový #JaggedAlliance3 a hneď na úvod ma tam úplne rozbil ten I.M.P. test, ako za starých dobrých čias. Už dlho som sa u hry tak dobre nezasmial 🤣 Ale koruna najlepších odpovedí zostáva #JaggedAlliance2. Na hlášky "Jednoduše stisknu "R" jako Raketomet" a "Psychickým Paprskem Smrti ho vytlačím ze silnice" za volantom spomínam bežne, keď stretnem nejakého blbca na cestách 😅
#JaggedAlliance #JA #JA2 #JA3
#jaggedalliance3 #jaggedalliance2 #jaggedalliance #ja #ja2 #ja3
Jagged Alliance 3 has smart tactics, goofy characters, stupid fun escapism - Enlarge (credit: THQ Nordic)
The first Jagged Alliance game w... - https://arstechnica.com/?p=1954726 #turn-basedstrategy #jaggedalliance3 #jaggedalliance #thqnordic #strategy #gaming
#gaming #strategy #thqnordic #jaggedalliance #jaggedalliance3 #turn
Ars Technica: Jagged Alliance 3 has smart tactics, goofy characters, stupid fun escapism https://arstechnica.com/?p=1954726 #Tech #arstechnica #IT #Technology #turn-basedstrategy #jaggedalliance3 #JaggedAlliance #thqnordic #strategy #Gaming
#Tech #arstechnica #it #technology #turn #jaggedalliance3 #jaggedalliance #thqnordic #strategy #Gaming
Jagged Alliance 3
So, who's playing?
I feel tempted, but will prolly wait for the first wave of serious patches.
#ja #ja2 #ja3 #jaggedalliance #games #gaming
Warum ist #jaggedalliance 3 im Sale, einen Monat bevor es erscheint? Muss man sich schon wieder Sorgen machen? Ich setze doch Hoffnungen in den x-ten JA2-Nachfolger 😬
#jaggedalliance #videogames #zocken #gaming
In about a week we'll finally find out whether we actually do get a good #JaggedAlliance every 24 years
Właśnie przeczytałem, że powstaje Jagged Alliance 3, i że jest to prawdopodobnie powrót do korzeni, a nie tego czegoś, co powstało w międzyczasie pomiędzy 2.5 i 3.0 :)
Jeśli to rzeczywiście będzie udany spadkobierca 2.0 lub 2.5, to czekam z niecierpliwością.
#giereczkowo #jaggedalliance #gry #grykomputerowe
The more I engage with game design, the more I notice some disastrous ideas that keep turning games with great potential into "great idea, poor gameplay" for decades.
Today's highlights include:
1. Potions and buffs, which are ways to reset and/or replace game state by consuming other resources, sometimes repeatedly. The #EvilIslands and #NWN suffer significantly from this issue. The primary reason I stopped participating in otherwise amazing story-focused modern #NWN community #EFU is this mechanic. Also having a life and a job. But mostly potions and buffs.
2. Dramatic progression, where end-game characters have quantifiably greater capabilities than early game ones. Scaling up both enemies and characters creates artificial barriers for creative gameplay. I appreciate #JaggedAlliance's progression, which features only a 15% difference in crucial stats between the end-game and the first day of your first mission.
Unfortunately, both issues have deeply infiltrated #TTRPG game design, including the most popular TTRPG, which shall remain unnamed.
Another abstract game design mistake is forcing players to make decisions without clearly explaining the rules.
This problem worsens in games with dramatic progression. Players must create "a build" to avoid irrelevance due to dramatic progression, relying on vague descriptions of decision outcomes. #Fallout suffers immensely from this issue.
This problem can also apply to narrative games. The reason I didn't enjoy #BrokenSword as much as anticipated and am close to dropping #BeneathTheSteelSky is that these games' premises break during play.
Broken Sword starts as noir detective with bombs, evolving into a wishy-washy modern fantasy with spells and rituals. "Steel Sky" starts as dystopian drama but devolves into cringe comedy. Sherlock Holmes games feature mysticism, and don't get me started on the TTRPG offenders: the likes of #DeltaGreen and other #Cthulhu-adjacent games. Imagine having omnipotent entities as villains, while mortals are trying to solve crimes... Spoiler: the killer is a Cthulhu.
#Microessay #cthulhu #deltagreen #BeneathTheSteelSky #brokensword #fallout #ttrpg #jaggedalliance #EFU #NWN #EvilIslands
The more I engage with game design, the more I notice some disastrous ideas that keep turning games with great potential into "great idea, poor gameplay" for decades.
Today's highlights include:
1. Potions and buffs, which are ways to reset and/or replace it by consuming other resources, sometimes repeatedly. The #EvilIslands and #NWN suffer significantly from this issue. The primary reason I stopped participating in otherwise amazing story-focused modern #NWN community #EFU is this terrible mechanic. Also having a life and a job. But mostly potions and buffs.
2. Dramatic progression, where end-game characters have quantifiably greater capabilities than early game ones. Scaling up both enemies and characters creates artificial barriers for creative gameplay. I appreciate #JaggedAlliance's progression, which features only a 15% difference in crucial stats between the end-game and the first day of your first mission.
Unfortunately, both issues have deeply infiltrated #TTRPG game design, including the most popular TTRPG, which shall remain unnamed.
Another abstract game design mistake is forcing players to make decisions without clearly explaining the rules.
This problem worsens in games with dramatic progression. Players must create "a build" to avoid irrelevance due to dramatic progression, relying on vague descriptions of decision outcomes. #Fallout suffers immensely from this issue.
This problem can also apply to narrative games. The reason I didn't enjoy #BrokenSword as much as anticipated and am close to dropping #BeneathTheSteelSky is that these games' premises break during play.
Broken Sword starts as noir detective with bombs, evolving into a wishy-washy modern fantasy with spells and rituals. "Steel Sky" starts as dystopian drama but devolves into cringe comedy. Sherlock Holmes games feature mysticism, and don't get me started on the TTRPG offenders: the likes of #DeltaGreen and other #Cthulhu-adjacent games. Imagine having omnipotent entities as villains, while mortals are trying to solve crimes... Spoiler: the killer is a Cthulhu.
#Microessay #cthulhu #deltagreen #BeneathTheSteelSky #brokensword #fallout #ttrpg #jaggedalliance #EFU #NWN #EvilIslands
Auf Youtube gibt's ein neues Reingespielt Video zu Jagged Alliance
#gamingbubble #gaming #retroplay ##retrogaming #youtube #jaggedalliance #dos #ds #nintendo #sirtech #90s
#90s #sirtech #nintendo #ds #dos #jaggedalliance #youtube #retrogaming #retroplay #gaming #gamingbubble
Hey, ya'll! Our weekly YouTube recap is live! It's a digest of the good times that got published last week, so check out what you missed -- and what you may wanna catch up on!
https://ko-fi.com/post/YouTube-Schedule-Update-Week-of-121922-J3J6HBU9I
New episodes go live EVERY DAY! Last week, we played:
#StreetFighter III: #3rdStrike,
#Kirby's Star Stacker,
#Zelda: Ocarina of Time,
#JaggedAlliance 2, and
#RatchetAndClank (2016)!
That's a lot of #retrogaming! Our channel has > 2,000 episodes across countless games, so check it out, geez!
#retrogaming #ratchetandclank #jaggedalliance #zelda #kirby #3rdstrike #streetfighter
In the 8th issue of Pixel Addict magazine you can read my article on Jagged Alliance 2. You can get it form their website or - in UK - from WHSmith.
www.pixel.addict.media
#retrogaming #pixeladdict #jaggedalliance
#retrogaming #pixeladdict #jaggedalliance
Uh yes please?
#JaggedAlliance had been such a troubled IP. The last good game in the series was released around 20 years ago - one of the very few games that I replay every few years.
Following that were a bunch of unsuccessful attempts to recreate its style and feel, some using the IP, some using the words "spiritual successor" instead.
The thing is, games like this aren't made any more. Games get streamlined and focus grouped and open worlded these days.
Of course, the #JaggedAlliance series didn't get a reboot at all. There have been various failed attempts at recreating the feel of the original games. The IP changed hands a lot of times.
The #boardgame version of the game was good though.
Old man Dirk says: They just don't make games like this anymore. The "like this" refers to the making, not to the games. The #X-COM games were somewhat similar to the #JaggedAlliance series, and they got a reboot in #XCOM. The new ones are more streamlined and linear. They're typical modernly designed games, that at best give the impression of choice, and decision and consequence. The depth feels fake and pretentious.
So, some thoughts on #JaggedAlliance #boardgames then:
There's a bunch of small issues I've had with the game - things that feel like the result of an inexperienced team working on their first boardgame. Weirdly though, that only added to the charm and nostalgia I felt playing it. #JaggedAlliance2 was far from perfect too, and the bugs that game had felt the same way.
#jaggedalliance #boardgames #jaggedalliance2
I have finished the #JaggedAlliance #boardgames campaign!
Last scenario gave me a mission I hadn't seen before, that was a bit of a problem. But I rushed to it to resolve it, so that went ok. Other than that I focused down the final boss and quickly got rid of it, ignoring most of the rest of the scenario. So, yay!
Okay I unlocked Meduna, the final scenario for #JaggedAlliance #boardgames. This is going to be an ... interesting challenge ...
At this point in the game this isn't even a problem ... #JaggedAlliance #boardgames