I'm really excited to finally learn and implement @fmodstudio for this. #unity3d #fmod #gamedev #indiedev #JourneyBeyondTheEdgeOfTheWorld
#unity3d #fmod #gamedev #indiedev #journeybeyondtheedgeoftheworld
I especially like how I can control the effect to be visible through walls, since it's based on a particle system. I hope it creates "Oh, what is this? And where is it coming from?" moments for the player while exploring #gamedev #unity3d #vfxgraph #JourneyBeyondTheEdgeOfTheWorld
#gamedev #unity3d #vfxgraph #journeybeyondtheedgeoftheworld
🧵1/? Getting a more or less stable 60fps now! What I learned so far for in getting my #unity3d game #JourneyBeyondTheEdgeOfTheWorld running on #SteamDeck:
- Vulkan build doesn't seem to perform much better than unity's auto api
- Realtime shadows are very expensive :D
(cont)
#unity3d #journeybeyondtheedgeoftheworld #SteamDeck
Thanks for all the help (wink to you guys over at Mastodon), managed to get the game running using the Proton layer and Valve‘s dev tools. No camera control for some reason, need to check the input settings. But: progress! #JourneyBeyondTheEdgeOfTheWorld #SteamDeck #unity3d
#journeybeyondtheedgeoftheworld #SteamDeck #unity3d
The interior of the ship is slowly coming to life!
#JourneyBeyondTheEdgeOfTheWorld #gamedev #indiedev #unity3d #retrogaming #lowpoly
#journeybeyondtheedgeoftheworld #gamedev #indiedev #unity3d #retrogaming #lowpoly
Making some progress on #JourneyBeyondTheEdgeOfTheWorld … working on implementing all mechanics for the vertical slice. There is some interaction now! Unfortunately not ready to show at @IndieTreff meetup tonight, maybe next time 😉 Art still WIP. #gamedev #indiedev #unity3d
#unity3d #indiedev #gamedev #journeybeyondtheedgeoftheworld