Tiago Correia · @dosaki
14 followers · 25 posts · Server techhub.social

Got a bit distracted with other things but I think I'm "done" with my entry.
I don't have enough space for music but got some feedback sounds.

Preview is here: swords-and-quills.dosaki.net/

Let me know if you're getting any crashes.

#js13k #game #jam

Last updated 1 year ago

slashie · @slashie
372 followers · 319 posts · Server mastodon.gamedev.place

Didn't think I would, but looks like I'll end up participating in this year's after all! check out the current version at slashie.net/js13k2023/ and let me know what you think! thank you Stoltverd for the ideas!

#js13k

Last updated 1 year ago

Almar · @repunkgame
29 followers · 140 posts · Server mastodon.gamedev.place

A chunky medieval hand cannon has appeared on my game. Looks like a shotgun.

It's super effective 🤭

#js13k

Last updated 1 year ago

Almar · @repunkgame
29 followers · 140 posts · Server mastodon.gamedev.place

There are only a few days left for and I still don't have music! (Or gameplay, for that matter 😂 )

#js13k

Last updated 1 year ago

Hambo3 · @Hambo3
3 followers · 2 posts · Server mastodon.gamedev.place


Down to the last bytes and something has to go?

1 some sort of into screen
2 gamepad support

The downside of extreme minification is that you have to cut a lot of code to get that last 100bytes from your finished zip🤔

#js13k

Last updated 1 year ago

Bruno Croci · @crocidb
52 followers · 85 posts · Server mastodon.gamedev.place

Now that sounds like a cool gamejam: itch.io/jam/dos-com-game-jam

I'd love to write a game in a assembly for it, just like I did with the Wordle clone (github.com/CrociDB/wordlos), but oh man, I'm still stuck with the entry, that I still haven't figured out what it is.

#js13k

Last updated 1 year ago

Rémi Vansteelandt · @Remvst
169 followers · 224 posts · Server mastodon.gamedev.place

Last few bytes are dedicated to all the polish items. And birds, because I thought that'd be a neat detail :)

Would love to get testers before I submit 👀

#js13k #gamedev

Last updated 1 year ago

Rémi Vansteelandt · @Remvst
169 followers · 224 posts · Server mastodon.gamedev.place

First playtesting session went great, got tons of valuable feedback. The game is now much more balanced.

Also added offscreen enemy indicators.

#js13k #gamedev

Last updated 1 year ago

Rémi Vansteelandt · @Remvst
169 followers · 224 posts · Server mastodon.gamedev.place

Day 11: Added a few sounds, and reached the sad point where I have pretty much no room left.

I do have mobile controls now, but they might not make the cut, depending on how testing goes.

#js13k #gamedev

Last updated 1 year ago

Jure Triglav · @jure
123 followers · 17 posts · Server mastodon.gamedev.place

Ok, a plan for massive fleet movement has emerged from the chaos of options. Using GPGPU with position and velocity textures, where the A channel of the former is a “type” & simulated objects can be fixed, ours or the enemy’s. When needed, i.e. to launch a fleet from one place to another, we do a read/write cycle between the GPU and the JS world. We also do a read of one of those textures every frame, so that fleet positions can impact game mechanics living in JS. Everything in moderation

#js13k

Last updated 1 year ago

Rémi Vansteelandt · @Remvst
169 followers · 224 posts · Server mastodon.gamedev.place

Day 10: The game now has a final boss, and he's a tough one.

Next up: sounds.

I have so little room left that I probably won't add any more features. Unless I can find a miracle.

#js13k #gamedev

Last updated 1 year ago

Tiago Correia · @dosaki
13 followers · 23 posts · Server techhub.social

My day 8 of I've been distracted by friends and ... but got army movement more or less sorted :D

Hope I can publish a version tomorrow... and it will probably be super buggy.

#js13k #gamescom2023 #indie #gamejam #rts #javascript #gamedev

Last updated 1 year ago

Bruno Croci · @crocidb
47 followers · 81 posts · Server mastodon.gamedev.place

it was actually pretty quick to implement a camera with the Canvas API. such a convenient graphics api!

#js13k #gamedev

Last updated 1 year ago

Rémi Vansteelandt · @Remvst
166 followers · 218 posts · Server mastodon.gamedev.place

Day 9: Finally got a gameplay loop.

Also tweaked the HUD.

#js13k #gamedev

Last updated 1 year ago

Jure Triglav · @jure
119 followers · 16 posts · Server mastodon.gamedev.place

I've slotted the text engine into the game and did a quick play test & it's close to ✅. Now to figure out fleet movement. Aiming for massive fleets where enemies avoid each other while in transit (the actual fights happen at castles). I think I'll need a GPGPU solution that I then also readPixels back to the JS world for game mechanics. Now... will it fit into 13k? :) Stay tuned!

#webgl #threejs #js13k

Last updated 1 year ago

Jure Triglav · @jure
119 followers · 15 posts · Server mastodon.gamedev.place

Finished a WebGL text engine for , 1.5 KB zipped. Here seen rendering 65k characters that are all changing each frame & their colour is changing as well, driven from the JS side. The video is a zoomed in part, since otherwise it's too big for Mastodon.

#js13k

Last updated 1 year ago

Rémi Vansteelandt · @Remvst
164 followers · 217 posts · Server mastodon.gamedev.place

Day 8: during the 13th century, you had to wait for your turn to strike an enemy in order to be considered a gentleman.

#js13k #gamedev

Last updated 1 year ago

Tiago Correia · @dosaki
8 followers · 21 posts · Server techhub.social

Day 6 of (yeah, I'm two days behind 😭)

Refactored Soldiers into Armies. Added army management.

My UI needs a bit of love...

#js13k #indie #gamejam #rts #javascript #gamedev

Last updated 1 year ago

Bruno Croci · @crocidb
47 followers · 79 posts · Server mastodon.gamedev.place

I implemented some basic boid system with collision, they're trying to follow the player. It's fun to see them pushing each other, or just strike them all at once.

#gamedev #js13k

Last updated 1 year ago

Rémi Vansteelandt · @Remvst
162 followers · 215 posts · Server mastodon.gamedev.place

Day 7: Swords are cool, but axes are even cooler

Also rain because everything looks cooler with rain

#js13k #gamedev

Last updated 1 year ago