In slight need of spec/language lawyers: Reading this line ( https://registry.khronos.org/OpenCL/specs/3.0-unified/html/OpenCL_API.html#CL_DEVICE_MAX_MEM_ALLOC_SIZE), do you think:
A: that the minimum allocation of the max mem allocation flag is 1:4?
B: that the max allocation must be max(min(1024 × 1024 × 1024, 1/4th of CL_DEVICE_GLOBAL_MEM_SIZE), 32 × 1024 × 1024)
in other words, given a 16GB card, should the maximum allocation be 4GB, or should the minimum of the max allocation be 4GB?
#opencl #sycl #khronos #hpc #gpgpu
#Introduction: My wandering career has led me to Google, where I own #model-viewer, your #opensource #web library to put #3D on your page with just a line of HTML, in photorealistic #PBR.
I also work standards on #glTF with #Khronos, and long ago with #3MF.
My side project is #Manifold, an open source #geometry kernel which I believe is the first to guarantee manifold mesh output. Test it out at https://manifoldcad.org/
#introduction #model #opensource #web #3d #pbr #gltf #khronos #3mf #manifold #geometry
And that is why #NVIDIA monopoly sucks! #AMD released a new versions cheaper than previous generations, we need more competitors I hope in #Intel that is gaining my interest in the works their are making with #OneAPI and #SYCL with #Khronos Group
#khronos #sycl #oneapi #Intel #AMD #Nvidia
Learn how to create a 3D model from scratch, UV wrap it, and export it.
This goes a bit further than the donut tutorial and forces you to create a new structure, texture, unique map and actually put it in a usable format - which can be tricky. #Blender has support for GLTF, which everyone should be using, given its universal compatibility and direct support by #Khronos Group.
Basic tutorials are all over, but few touch on everything. Try this:
https://all3dp.com/2/blender-uv-mapping-simply-explained/
2/5
Khronos Finalizes Vulkan Video Extensions for Accelerated H.264 and H.265 Decode
🔗 https://www.khronos.org/blog/khronos-finalizes-vulkan-video-extensions-for-accelerated-h.264-and-h.265-decode
Vulkan Video extensions seamlessly integrate hardware accelerated video compression and decompression into the Vulkan API
#Vulkan #VulkanVideo #GPU #video #h265 #h264 #API #programming #Khronos
#vulkan #VulkanVideo #gpu #video #h265 #h264 #api #programming #khronos
I'm a #Linux graphics driver developer who works across the stack. I've done a bit of kernel hacking but am mostly focused on #Mesa3D userspace drivers and the #Vulkan API. I'm also part of the #Khronos working group that defines the Vulkan API.
I'm currently developing a brand new open-source Vulkan driver for NVIDIA hardware called NVK: https://www.collabora.com/news-and-blog/news-and-events/introducing-nvk.html
I post about my work and various other graphics topics and try to help demystify graphics hardware and drivers.
#khronos #vulkan #mesa3d #linux #introduction
Grafik-API: Khronos Group hat Vulkan 1.3 mit neuen Features vorgestellt https://www.computerbase.de/2022-01/grafik-api-khronos-group-hat-vulkan-1.3-mit-neuen-features-vorgestellt/ #Vulkan #Khronos #Nvidia
Grafik-API: Khronos Group hat Vulkan 1.3 mit neuen Features vorgestellt https://www.computerbase.de/2022-01/grafik-api-khronos-group-hat-vulkan-1.3-mit-neuen-features-vorgestellt/ #Vulkan #Khronos #Nvidia
Vulkan 1.2.197 Released With Dynamic Rendering Extension: https://www.phoronix.com/scan.php?page=news_item&px=Vulkan-1.2.197-Released #linux #linuxgaming #vulkan #extension #dynamicrendering #khronos
#linux #linuxgaming #vulkan #extension #dynamicrendering #khronos
Vulkan 1.2.197 Released With Dynamic Rendering Extension: https://www.phoronix.com/scan.php?page=news_item&px=Vulkan-1.2.197-Released #linux #linuxgaming #vulkan #extension #dynamicrendering #khronos
#linux #linuxgaming #vulkan #extension #dynamicrendering #khronos
782 lines of #C codes to display a fucking colored triangles with #Vulkan ...
Now, I feel like I'm the master of the universe.
A depressed and suicidal master of the universe.
#c #vulkan #opengl #graphic #programming #dev #khronos #vulkanapi
https://www.youtube.com/watch?v=65dom9y448k# #LavalVirtual #Khronos is presenting #open tech : #glTF #OpenXR and more watch @LavalVirtual live stream , are slides published anywhere ?
#lavalvirtual #open #gltf #openxr #khronos
https://www.khronos.org/news/press/khronos-group-releases-vulkan-1.2# The #Khronos Group Releases #Vulkan 1.2 , I am wondering how to experiment with older #OpenGL #GPU s
same data serialised in binary and in #json: 66.5kb vs 128kb (more then double!) + huge cost of encoding and decoding -> data in binary is ready to be loaded in memory, it must be converted from string to numbers in json... i understand now why #khronos group choosed binary for its #gltf format!
#gamedev #fileformat #encoding
#encoding #json #khronos #gltf #gamedev #fileformat