Kotaku: ‘Warriors’ Games Rule, And That’s A Hill I’ll Totally Die On https://kotaku.com/dynasty-samurai-warriors-musou-games-autism-family-bond-1850789397?utm_source=regular #gaming #tech #kotaku #fireemblemwarriorsthreehopes #videogamesdevelopedinjapan #mitsuhideakechi #samuraiwarriors #dynastywarriors #hyrulewarriors #nobunagaoda #omegaforce #samurai #luffy #musou #koei #zoro #ps2 #rpg
#Gaming #Tech #kotaku #fireemblemwarriorsthreehopes #videogamesdevelopedinjapan #mitsuhideakechi #samuraiwarriors #dynastywarriors #hyrulewarriors #nobunagaoda #omegaforce #samurai #luffy #musou #koei #zoro #ps2 #rpg
Wo Long: Fallen Dynasty gets crossovers with fellow Soulslikes Nioh and Lies Of P - https://www.rockpapershotgun.com/wo-long-fallen-dynasty-gets-crossovers-with-fellow-soulslikes-nioh-and-lies-of-p #MultiplayerCompetitive #WoLong:FallenDynasty #ActionAdventure #XboxSeriesX/S #SinglePlayer #Thirdperson #Hack&Slash; #TeamNinja #KoeiTecmo #LiesOfP #XboxOne #Neowiz #Nioh #Koei #PS5 #RPG #PS4 #PC
#pc #ps4 #rpg #ps5 #koei #Nioh #neowiz #xboxone #LiesOfP #koeitecmo #teamninja #hack #thirdperson #singleplayer #XboxSeriesX #ActionAdventure #WoLong #multiplayercompetitive
Retrohitz 243 – Sharp X68000: Flappy 2, Star Mobile e Uncharted Waters
https://retropolis.com.br/2023/07/19/retrohitz-243/
#Retrohitz #Flappy2 #jogo #Koei #msica #SharpX68000 #StarMobile #UnchartedWaters
#unchartedwaters #starmobile #sharpx68000 #msica #koei #jogo #flappy2 #retrohitz
https://www.wacoca.com/anime/1344623/ 【三国志13 反董卓連合 曹操リベンジ編】おじさん、蒼天航路をなぞる #4 ##おじさん #AirborneKingdom #FINALFANTASY #FROSTPUNK #KOEI #octopathtraveler #RimWorld #RPG #SQUAREENIX #XMORPHDEFENCE #オクトパストラベラー #クロノトリガー #ゲーム #シュミレーション #スクエアエニックス #セガ #タクティクスオウガ #ドラゴンクエスト #ファイナルファンタジー #リムワールド #ロールプレイング #三国志 #信長の野望 #光栄 #戦場のヴァルキュリア #真田 #蒼天航路
#ファイナルファンタジー #リムワールド #ロールプレイング #三国志 #信長の野望 #光栄 #戦場のヴァルキュリア #真田 #蒼天航路 #おじさん #airbornekingdom #finalfantasy #frostpunk #koei #octopathtraveler #rimworld #rpg #squareenix #xmorphdefence #オクトパストラベラー #クロノトリガー #ゲーム #シュミレーション #スクエアエニックス #セガ #タクティクスオウガ #ドラゴンクエスト
Uh, looks like Atlus accidentally announced a Persona 3 remake and Persona 5 tactics spin-off - https://www.rockpapershotgun.com/uh-looks-like-atlus-accidentally-announced-a-persona-3-remake-and-persona-5-tactics-game #Strategy:Turn-BasedStrategy #VisualNovel&Dating; #Persona5Tactica #Persona3Reload #XboxSeriesX/S #SinglePlayer #Thirdperson #Simulation #AtlusUSA #Strategy #persona3 #XboxOne #E32023 #Atlus #Koei #RPG #PC
#pc #rpg #koei #atlus #E32023 #xboxone #persona3 #atlususa #simulation #thirdperson #singleplayer #XboxSeriesX #persona3reload #persona5tactica #visualnovel #strategy
【評測】PS5/PC《臥龍:蒼天隕落》 三國歷史妖魔化 + 爽快打擊 + 魂系動作遊戲
近期經歷了二月份大量新遊戲的推出,但在眾多玩家還在體驗其中之時,光榮推出了由 KOEI TEMCO Games […]
The post 【評測】PS5/PC《臥龍:蒼天隕落》 三國歷史妖魔化 + 爽快打擊 + 魂系動作遊戲 appeared first on 香港 unwire.hk 玩生活.樂科技.
#評測 #遊戲情報 #遊戲評測 #KOEI
https://unwire.hk/2023/03/07/wo-long-fallen-dynasty-reviews/game-channel/?utm_source=rss&utm_medium=rss&utm_campaign=wo-long-fallen-dynasty-reviews
4. Ken to Mahou (Sword and Magic, 1983). At least they tried something different. If Dungeon's fault was that it was too simple, this title's fault is that it is too complex. You have five different attack options, two dodge options, and a dozen stats whose immediate effects are not apparent.
Likely developed for the PC-80 series (due to failing to launch except in compatibility mode on my FR), this feels like a much earlier abandoned project that was perhaps revived and finished quickly for some reason.
Programmed in BASIC and with absolutely no story, you aren't missing anything by missing this game. 0 / 10
Coming up soon, Top Management!
3/3
#koeilegacy #pc88 #pc8801 #retrogaming #koei
3. Dungeon, 1983. I wish there were more to say about Dungeon - its presentation is half a step above the previous games, but its evolution is obvious.
Character generation this time is a random, timing-based mini-game, just like Nobunaga '83 uses. You can pick from 5 classes, but I didn't notice any difference between them.
Town scenes still play out in text form, like Dragon and Princess, but the overworld is much more colorful (and even more apparent #Ultima clone).
I believe I covered the entire island map, and could only find a singular dungeon. The dungeon is, again, Ultima-like, meaning you spam the forward key to attack and glomp through thousands of enemies for XP and gold.
Despite being the most playable game up until this point, it was clear all of Shibusawa Kou's design references were essentially based in one game.
2/3
#koeilegacy #ultima #pc88 #pc8801 #retrogaming #koei
Before introducing the other two, it should be noted that Dragon and Princess has an English translation patch!
https://github.com/nleseul/dragon_and_princess_pc88_trans
1.5/2
#koeilegacy #koei #retrogaming #pc88
In between the failed eroge entries but before the breakthrough strategy hit Nobunaga in 83, Koei released 4 VERY primitive RPGs. The first two are:
1. Dragon and Princess, 1982.
There isn't much out there about this because it's a mostly text-based adventure that uses katakana only, making it hard to read. You name a party of 5 adventurers and wander around a world of text. Combat does contain graphics, as shown below, and while not the worst effort, it was clearly a _very_ slow mockery of Ultima (but you do have a party of heroes, so there is that!).
2. Khufu-ou no Himitsu (Secret of the King of Khufu, 1983). I couldn't find a dump of this for PC88, but based on FM-7 screenshots (below), it's not much of an evolution of Dragon and Princess. Exploration is clearly now tile-based, but at the cost of looking even more like an #Ultima clone.
1/2
#koeilegacy #ultima #koei #pc88 #retrogaming
The remake of Atelier Marie's release date has been set — plus it's getting localized in English and its deluxe edition will come with a version of the original game:
#sega #saturn #PlayStation #dreamcast #koeitecmo #koei #Tecmo #gust #Atelier #retrogaming #videogames #Remake
#sega #saturn #playstation #dreamcast #koeitecmo #koei #tecmo #gust #atelier #RetroGaming #videogames #remake
#Koei Tecmo y #Gust recrearán el primer juego de #Atelier gracias a #AtelierMarieRemake The Alchemist of Salburg para #NintendoSwitch y otros sistemas :3. https://bit.ly/3xka4di
#koei #gust #atelier #ateliermarieremake #nintendoswitch
Tecmo Koei has announced a remake of Atelier Marie, a potion-crafting RPG that appeared on the Saturn and Dreamcast. Details at Sega Saturn Shiro:
https://www.segasaturnshiro.com/2023/02/13/remake-of-atelier-marie-coming-this-summer/
#sega #saturn #atelier #tecmo #koei #gust #videogames #retrogaming
#sega #saturn #atelier #tecmo #koei #gust #videogames #RetroGaming
3. My Lolita, 1984. This abomination needs no introduction. This game is basically why certain hentai laws exist in Japan. This isn’t so much a game as it is a clumsy interface for hiding awful art. -99/10
4. ”Do Dutch Wives Dream of Electric Sheep” -1984, an in-essence sequel to Danchizuma. For context, a “dutch wife” in Japanese context is a body pillow or realdoll. Besides this clever reference to Blade Runner, the game is mostly pointless. It does have more thought-out systems than Housewives 1, and features better art and writing than their prior efforts, but in the end its a lazy dungeon crawler thrown on top of cheap porn. 0/10
Part 2 / 2
In between 1982 and 1984, Koei tried to establish themselves in both the emerging eroge market and emerging (western-style) role-playing market, releasing 4 games in each genre over this time span.
Their attempts were unsuccessful.
Their eroge game releases were:
1. Night Life, 1982. Not a game per se so much as a short sequence inspired by kama sutra, displayed in horrible black and white line art. According to the game intro, this is intended to educate men on how to have a pleasant "night life" with your wives. I'm pretty sure they missed the mark. -4/10
2. Danchizuma no Yuuwaku, 1983, or "Temptation of Housewives". An RPG in only the technical sense, your main goal here is to grind ghosts in empty apartments for money and then bribe women for their 'temptations'. Absolutely horrible, -2/10
Part 1 / 2
Nobunaga's Ambition, generally regarded as the early flagship series, came in 1983. Despite a horrible interface, it has a large amount of options and systems depth.
The majority foundation of the series can be found here: You mainly progress by invading neighboring states. You must balance soldier recruitment, distributing grain and gold, taxes etc. to keep your citizens and soldiers faith in you high. There are plagues and floods (and dams). Market price for goods such as grain and weapons varies over time (there is only one market though, unlike later games). You can call a cease-fire and attempt to spy on neighboring states.
Really the only problem with the game is that it's impossibly hard! In early Nobunaga games, its common to pass turns to gain resources. Here, you can pass 4 turns (one year) to gain a harvest, get hit by a plague and a flood and a neighboring state attack and you're out - even on difficulty 1.
Maybe a remake is easier!
The first game EVER published by #Koei is a simple strategy game called Kawanakajima no Kassen, or "Clash at Kawanakajima", in 1981 for the #PC88.
There were no graphics to speak of, and the game was essentially a single battle sim. It served as a testing ground for battle mechanics in future Kou Shibusawa games, but there isn't a ton here.
There are 6 unit types, including pikeman and cavalry, have varying attack and movement scores, and you have 20 turns to route the enemy. That's about it.
Unique to this game, units can only move forward or forward diagonally - to move in other directions they need to first use a turnabout command to rotate the unit's facing direction.
The most impressive part is how large the map is - despite it being nothing but blackness on '88. A very playable remake is available on Steam, if you're interested. #retrogaming #pc8801
#koei #pc88 #retrogaming #pc8801