Have i posted these before..? No, i haven't.
Ahem, plans of some of the earlier levels of my vidyagame! Later ones are bigger and less symmetrical.
The screenshot with the blocky structure is hard to read because there are several floors π There will be more of those later as well.
#gamedev #indiedev #leveldesign
After 2 months worth of updates I have finally released v0.5 for RocketJumpCascade into early access.
You can try the game on Steam or Itch. Pay $5 if you want to support regular updates and help my solo dev dream <3
https://store.steampowered.com/app/2082420/RocketJumpCascade/
https://jamacanbacn.itch.io/rocketjump
Patchnotes: https://store.steampowered.com/news/app/2082420/view/3665421577816362522
#unrealengine #gamedev #leveldesign
boom & smash #gamedev #gamedesign #leveldesign #unity #madewithunity #indiedev
#gamedev #gamedesign #leveldesign #unity #madewithunity #indiedev
Created two scripts.
On the basis of the first one, I can create a section of various pipes that react to the weapon and, in the position of hitting the bullet, trigger various effects and sounds.
The second script can receive signals from related sections and run another group of objects. For example, knocked down two sections of the pipe and reduced the pressure to open the door
#gamedev #gamedesign #leveldesign #unity #madewithunity #indiedev
#gamedev #gamedesign #leveldesign #unity #madewithunity #indiedev
Why do interesting ideas come at a time when there is no need to add anything new to the game?
A new group of objects that can be placed in different places, a shot in which will trigger different reactions. Basements will come to life a little
for example pipes in basements (sectors pipe) will react to bullets and release steam or acid fumes
#gamedev #gamedesign #leveldesign
Here are some scenes from the Mana Temple level. I'm not quite done with the decorations in this room, but most of it is in place.
It's coming along nicely... except for a nasty bug where the player gets soft-locked in the falling state if they land in the water at the right velocity. On-ground detection has been a pain since day one of development. π€ͺ
#gamedev #indiedev #solodev #idosra #leveldesign #madeinstencyl
#gamedev #indiedev #solodev #idosra #leveldesign #madeinstencyl
Sneakpeak of the next version of my AssetPlacer plugin π
#GodotEngine #Godot4 #LevelDesign #IndieDev
#godotengine #Godot4 #leveldesign #indiedev
I was cooking with FIRE back in 2009 lmaooo π #LevelDesign #Unreal3 #TightenUpGraphics #BigEmptyHallways #GameDev #UnrealEngine #MadeWithUnreal
#leveldesign #unreal3 #tightenupgraphics #bigemptyhallways #gamedev #unrealengine #madewithunreal
Some scenes from Level 43 "Mana Temple", one of the larger levels.
These scenes are from the outdoor lead-up room that I just finished. The next part is an indoor room with a large generator. β‘
#gamedev #indiedev #solodev #idosra #leveldesign #madeinstencyl
#gamedev #indiedev #solodev #idosra #leveldesign #madeinstencyl
I made a secret construction zone area. π¨
#gamedev #indiedev #solodev #idosra #leveldesign
working on a harder #y2roll level (see if you can spot the skip!) #LevelDesign #blender
My new level is released now.
Q2 Remastered - Call of the Machine - Mission: Laser Eyes
Please enjoy responsibly!
#quake #gamedev #quake2 #leveldesign #gamedesign
#quake #gamedev #quake2 #leveldesign #gamedesign
Just finished polishing this and sent it off to a few testers. Will upload later.
#quake #leveldesign #gamedev
Discovery of the day: I stumbled upon a website that allows us to explore maps from various games as if we were flying over them. This is an excellent resource for studying level design: https://noclip.website #gamedev #leveldesign #games
I finished Level 41: "Tower Ascent"! This is a very short level that presents a jumping challenge.
I checked my updated plan: it has 60 levels total. So how much is that? They vary so much in length that time may be a better gauge.
Knowing exactly where to go and what to do, I can beat the "shareware version" (first 12 levels) in an hour. The paid version quintuples that.
Five hours for the dev to finish the game sounds good?
#gamedev #indiedev #solodev #idosra #leveldesign
Happy #screenshotsaturday! Here is Level 40, "Well Operations".
I've made quite a few of the "mini levels" lately. Next up, I'd like to work on one of the larger "main levels".
#screenshotsaturday #gamedev #indiedev #solodev #idosra #leveldesign
Designed a new level. Gonna release it soon. #quake #gamedesign #leveldesign
#quake #gamedesign #leveldesign
#screenshotsaturday the basement is fully designed and programmed except for the exit boss to the main level. Nice task for the weekend! #ausbruch #playdate #1bit #1bitColor #leveldesign #overview #map
#screenshotsaturday #ausbruch #playdate #1bit #1bitcolor #leveldesign #overview #map
Devilish idea for level design πΉ
if it's a 2d game, then all sizes have only numbers 6, at least three digits in the number
0.666 px
6.66 px
66.6 px
666 px
#leveldesign #gamedevelopment #gamedev #indiedev