There has been initial work and massive progress on networked multiplayer since #hnm 0.9.2 release last May!
A working client/server model, implemented using #libenet, is already available in the 'net' branch of the dev repo.
Below is a screenshot of a two-player networked game, with two clients and one server hosted on the same machine.
Work remains to be done to finalize a first version of the protocol, and adapt the game interface, but it's looking good!