Just started working on the upcoming version of #LimboAI. Added several new tasks that are commonly useful in behavior trees.
By the way, we finished messing with the build workflows on GitHub. GitHub Actions can now build binaries for most platforms, saving us a lot of time! 🥳
LimboAI is an open-source C++ module for Godot 4 that offers a combination of behavior trees and state machines for crafting your game's AI 🤖💡
https://github.com/limbonaut/limboai
#limboai #godotengine #Godot4 #gamedev #gameai
One of the LimboAI's cool features is a visual debugger for behavior trees. Inspect any behavior tree in a running scene. You can collapse sections of your game's AI that you are not interested in, and leave only those you wish to follow in detail.
LimboAI is a C++ module for Godot 4 that offers a combo of behavior trees and state machines for crafting your game's AI. 🤖💡 It's free and open-source.
Check it out here: https://github.com/limbonaut/limboai
#godotengine #Godot4 #limboai #gameai #gamedev
One of the LimboAI's cool features is a visual debugger for behavior trees. Inspect any behavior tree in a running scene. You can collapse sections of your game's AI that you are not interested in, and leave only those you wish to follow in detail.
LimboAI is a C++ module for Godot 4 that offers a combo of behavior trees and state machines for crafting your game's AI. 🤖💡 It's free and open-source.
Check it out here: https://github.com/limbonaut/limboai
#godotengine #Godot4 #limboai #gameai #gamedev
🎉 Good news, everyone! 🎉
Today we release the first public version of LimboAI for Godot 4! 🚀 This awesome C++ module introduces a combo of Behavior Trees and Hierarchical State Machines, enabling the creation of highly sophisticated AI behaviors. Behavior Trees provide a modular and powerful approach to crafting your game's AI. 🤖💡
Best of all, LimboAI is completely free and open-source!
Check it out at https://github.com/limbonaut/limboai
#godotengine #gamedev #gameai #limboai