added some new muzzle flash effects along with static turrets to my little space shooter prototype
Possible next game project? Not fully convinced yet, but trying :)
https://maciejglowka.com/blog/minimal-ui-driven-dungeon-crawler/
#indiedev #roguelike #macroquad #rustlang
Wow, #macroquad makes it really easy to build APKs. Great job with that.
#macroquad #indiedev #rustlang
It's getting more traditional than I expected.
#indiedev #rustlang #roguelike #macroquad
So the pseudo-micro-ECS seems almost usable now. It's quite fun to try to build it (thought it'd be worse)
I still have to take care of entity recycle, but once it's there I guess it should be ready for a small game prototype (paired eg. with #macroquad
ps. it's on GH https://github.com/maciekglowka/rglk/tree/main/crates/rglk_storage/src
#macroquad #rustlang #indiedev
Aw yeah
Just managed to compile and run #miniquad example using #termux on my #android phone (Redmi 6)
This is the fantasy console I imagined)
Not so much changes
I hope #macroquad will also work
#rustgamedev #rustlang #androiddev #gamedev
#miniquad #termux #android #macroquad #rustgamedev #rustlang #androiddev #gamedev
Pixel art/spritesheet editor in Rust (egui + macroquad) Week 2 devlog. Art credits: https://stealthix.itch.io/rpg-nature-tileset
#pixelart #sprites #gamedev #rust #macroquad #egui
At the crossroads of the worlds: same project initially coded with #DragonRuby, recoded for fun with #Rust / #macroquad and #Go / #Ebitengine. The experience was very interesting and rewarding
https://github.com/LittleB0xes/kokyu_rs
https://github.com/LittleB0xes/kokyu_go
#gamedev #rustlang #indidev #golang
#golang #indidev #rustlang #gamedev #ebitengine #go #macroquad #rust #dragonruby
struggling with #macroquad Camera2D.
I'm trying to make the camera follow the player sprite. Add window resizing and zooming, and it gets worse than centering a div when doing webdev 😅
I'm currently redoing a game originally made with #DragonRuby for the #20secondGameJam, but this time with #rust and #macroquad... Finally the transition is much faster than I thought. The rigor of Rust helps a lot
#indiedev #gamedev #pixelart
#pixelart #gamedev #indiedev #macroquad #rust #20SecondGameJam #dragonruby
@be you can actually run #egui based projects on android, when #macroquad or #miniquad and their egui bindings.
It's not perfect, but it allows you to run your rust project on android, iOs, linux, windows and macOS and the web (I've only tested linux and android so far)