Here are some scenes from the Mana Temple level. I'm not quite done with the decorations in this room, but most of it is in place.
It's coming along nicely... except for a nasty bug where the player gets soft-locked in the falling state if they land in the water at the right velocity. On-ground detection has been a pain since day one of development. 🤪
#gamedev #indiedev #solodev #idosra #leveldesign #madeinstencyl
#gamedev #indiedev #solodev #idosra #leveldesign #madeinstencyl
Some scenes from Level 43 "Mana Temple", one of the larger levels.
These scenes are from the outdoor lead-up room that I just finished. The next part is an indoor room with a large generator. ⚡
#gamedev #indiedev #solodev #idosra #leveldesign #madeinstencyl
#gamedev #indiedev #solodev #idosra #leveldesign #madeinstencyl
I like the way this hallway turned out. I don't always know how the lighting will look, since it is rendered in-game... and the view in Tiled looks like the other image.
The lighting routines don't support spotlights, but I can make spotlights by surrounding the lights on three sides with shadow boxes.
Actually... why haven't I just coded spotlights???
#leveldesign #gamedev #indiedev #solodev #idosra #madeinstencyl
#leveldesign #gamedev #indiedev #solodev #idosra #madeinstencyl
Taking a few days off to go camping (no wifi or cell service) was just what I needed. Now I'm back to work! Here are a few scenes from the interior part of the water ruins level.
I'm pretty happy with how it is coming out so far, but I'm sure adjustments will be needed.
I also need to iron out the water physics. There are a few underwater rooms, and I don't want to pull the rug out from under the player regarding controls.
#leveldesign #gamedev #indiedev #solodev #idosra #madeinstencyl
#leveldesign #gamedev #indiedev #solodev #idosra #madeinstencyl
@musicvsartstuff wrote some epic title music for #Idosra (formerly "Rogue of Vallas"), which I'm sharing here. I put together a draft of the rest of the title sequence. It includes some backstory that is in the manual, but nowhere in the actual game.
#solodev #madeinstencyl #idosra #gamedev #indiedev
I finally got around to redrawing the daytime forest background.
Not sure why it took me so long to get this idea, but I added debug keys to adjust the parallax scroll factors and positions live, so I can tune these values to get them to where I want them at various points in the level.
#gamedev #indiedev #solodev #madeinstencyl
Changing Marika's costumes when new armor items are found is too impractical to implement, but I realized I could use shaders to at least do a palette swap when new items are found.
It almost works perfectly. There is a little color bleeding. I'd have to go through all 300+ frames and fix the offending pixels, but I think the feature is neat.
Here's a test shader for an old color scheme I considered way back when the character was first designed.
#gamedev #indiedev #solodev #madeinstencyl
Making progress revising the opening level of Rogue of Vallas.
Here Marika is posing in front of two new buildings that show some of the architecture found later in the game's world.
I had forgotten about the Samara impersonation idle animation. I should make more idle animations 🙃
It's also surprising just what a difference in the mood the sky makes.
So far I think the opening level is heading in the right direction.
#gamedev #indiedev #solodev #pixelart #madeinstencyl
More fan art for #screenshotsaturday
#madeinstencyl #solodev #indiedev #gamedev #screenshotsaturday
Five scenes from my WIP factory level! 🏭
#madeinstencyl #solodev #indiedev #gamedev #leveldesign
I made a simple water reflection effect to add a little more decoration to my village.
#openfl #madeinstencyl #solodev #indiedev #gamedev
Completed another level! Just one more to reach the halfway point.
This one took two weeks because I had to program new routines to handle the boss fight and I've been extremely busy at work. I'm pretty happy with how the level and boss encounter came out, though.
#madeinstencyl #solodev #indiedev #gamedev #leveldesign
I've created a monster! 😮
#madeinstencyl #solodev #indiedev #gamedev #leveldesign
Spent most of my dev time today tracking down a bug that was preventing automatic step-climbing from working (having to jump up individual steps is a platformer pet-peeve of mine). I did get to spend at least a little time on #leveldesign, though. I came up with this room that has a lighting effect I like.
#madeinstencyl #indiedev #gamedev #leveldesign
Completed Level 6-6 of Rogue of Vallas! I'm nearing the halfway-point. I need to complete levels 5-3 and 4-3 to have completed half of the entire game.
#madeinstencyl #solodev #indiedev #gamedev #leveldesign
I added "feats" (basically, "achievements") to Rogue of Vallas.
After adding the wall-jump skill, I realized it nerfed previously difficult levels. So now you can earn some bonus EXP by re-playing these older levels and beating them extremely quickly.
I got the idea from the idle game "Trimps", which uses achievements to nudge the player into using new mechanics to quickly defeat old challenges in creative ways.
#gamedev #indiedev #solodev #openfl #madeinstencyl #madewithhaxe
#madewithhaxe #madeinstencyl #openfl #solodev #indiedev #gamedev
I've returned from a much needed vacation and am now back to work. I added a wall jump skill that can be found in the third room of the mineshaft level. Animation needs some polishing, but I like how it came out.
#madeinstencyl #indiedev #gamedev
Here's the spider room in level "Mineshaft", featuring electrified webs! This level still isn't done, but it's neat to finally see it in-game with the lighting effects.
Thanks to @eraserqueen and @thesparrowhawk for giving me some ideas to build off of.
#leveldesign #gamedev #indiedev #solodev #madeinstencyl #madewithopenfl
#madewithopenfl #madeinstencyl #solodev #indiedev #gamedev #leveldesign
The mine is starting to look more like a real level! ⛏️
I still need to draw some webs for the spiders, though. What kind of webs would mechanical spiders have? 🤔
#madeinstencyl #solodev #indiedev #gamedev #leveldesign
New screenshot and old, two years apart.
#screenshotsaturday #gamedev #indiedev #solodev #madeinstencyl
#madeinstencyl #solodev #indiedev #gamedev #screenshotsaturday