Charles U. Farley (he/him) · @freakazoid
1099 followers · 26914 posts · Server retro.social

How should characters work? If we use skeletal animation, we could have a standard skeleton with pre-made animations. In that case the models themselves could be , or they could be models like in .

Another option would be to use 's per-frame animation. This uses a lot of space for the different meshes, but it would avoid the need to rig the model in .

animation is an intriguing idea, but especially with unconstrained camera movement I think it's by far the most difficult option. Since you have to create the animation from different camera angles it does allow making shadow masks without extra work beyond drawing from a multitude of camera angles, though.

I like low poly the best. The voxel characters in CloudPunk are one of the least attractive aspects of the game. It appears have gone to low-poly characters for . I think low-poly might be better for other models like vehicles as well, but I need to do some experiments to see how they look together. If characters need to be rigged in Blender anyway, it might make the most sense to have those be the only lowpoly models, while everything else is made in MagicaVoxel.

#lowpoly #voxel #cloudpunk #magicavoxel #blender #pixelart #ionlands #Nivalis

Last updated 1 year ago

Charles U. Farley (he/him) · @freakazoid
1099 followers · 26911 posts · Server retro.social

Ok, it turns out that in you assign materials to layers, while in they're assigned to the current palette entry.

In addition, in Goxel the color is always the diffuse color, while the emission color is set per material. So if you want a bunch of different colored lights on the same model, you'd have a separate layer per light color. In MagicaVoxel the material type is set to "emit", and the color of that entry in the palette is the emission color.

I think the MagicaVoxel approach is a lot closer to what I want. It doesn't have a Linux version, but it runs fine under WINE.

The existing .vox importer for doesn't support greedy mesh generation with materials, but I should be able to implement that pretty easily.

#goxel #magicavoxel #godot #voxel #voxels

Last updated 1 year ago

Charles U. Farley (he/him) · @freakazoid
1099 followers · 26683 posts · Server retro.social

I should mention the graphics: it looks like nearly all of the assets were made in or or some other editor. It feels a bit jarring at first, but overall I think the style works pretty well.

I kind of wish there were more to explore. The city *feels* huge, but most of the buildings are just "cardboard" models. There are just a couple of indoor spaces. It would be really cool to use this style in a collaboratively built virtual city where you could go anywhere you could see. Have a pre-made set of materials and building blocks and let people have at it, similar to or or something. has a 3d tile map editor that would probably work pretty well for something like that.

#magicavoxel #goxel #voxel #minecraft #minetest #godot

Last updated 1 year ago

AchieGameDev · @Achie7240
148 followers · 243 posts · Server mastodon.gamedev.place

Hi I'm Achie, a hobby game dev and pixel artist! was yesterday but I'm an airhead so later post it is!

I fiddle around with and and do inside and with

I also write devlogs for all my games, and run a Review Series called PicoShorts!
github.com/Achie72/kofi-articl

#PortfolioDay #pico8 #love2d #pixelart #aseprite #voxelart #magicavoxel #art #artits #pixel #gamedevelopment #gamedev #indiedev

Last updated 1 year ago

Damien Jorrand · @damienjorrand
138 followers · 518 posts · Server mastodon.design

Hey! @ephtracy creator of and is on Mastodon!

Two wonderful tools (mostly toys for me) for voxel editing, SDF "modeling", and rendering

#render #sdf #voxel #magicacsg #magicavoxel

Last updated 1 year ago

しろくま · @che0134
3 followers · 28 posts · Server mstdn.jp

過去作2

#magicavoxel

Last updated 1 year ago

AchieGameDev · @Achie7240
85 followers · 220 posts · Server mastodon.gamedev.place

And the for today in the form of Kraken from

8x8, , PICO-8 extended palette
8x8x8,

#pixel_dailies #yoyo #terraria #aseprite #magicavoxel #pixelart #voxelart #3d

Last updated 1 year ago

AchieGameDev · @Achie7240
83 followers · 210 posts · Server mastodon.gamedev.place

An apple, an orange and a banana for today's theme!
8x8, , extended palette

version with same parameters made in

#pixel_dailies #fruitbasket #aseprite #pico8 #ovxelart #magicavoxel

Last updated 1 year ago

AchieGameDev · @Achie7240
83 followers · 206 posts · Server mastodon.gamedev.place

Shattered Shield, a idea for today's
8x8, , extended palette.

made with
8x8x8, same palette

#debuff #pixel_dailies #aseprite #pico8 #voxelart #magicavoxel #pixelart #3d

Last updated 1 year ago

AchieGameDev · @Achie7240
78 followers · 200 posts · Server mastodon.gamedev.place
AchieGameDev · @Achie7240
76 followers · 198 posts · Server mastodon.gamedev.place

submission!
8x8, Aseprite, extended palette.

also the version of course, sadly I couldn't find how I can add outlines there, so it's much more bare.
8x8x8, , PICO-8 extended palette

Ko-fi link: ko-fi.com/achiegamedev/gallery

#pixel_dailies #lever #pico8 #voxelart #magicavoxel

Last updated 1 year ago

AchieGameDev · @Achie7240
76 followers · 197 posts · Server mastodon.gamedev.place

For today's tub, a cute capybara enjoying the warmth!

8x8, Aseprite, extended palette.

We have the version as well, with a little transparency on the water.

8x8x8, , PICO-8 extended palette.

#pixel_dailies #hotspring #pico8 #voxelart #voxel #magicavoxel #art #pixelart #3d

Last updated 1 year ago

AchieGameDev · @Achie7240
75 followers · 195 posts · Server mastodon.gamedev.place

For today's
The pixelart is a tad simple, but it was a nice process figuring it out on stream!
8x8, , PICO-8 extended palette

Had a blast building the one!
8x8x8, PICO-8 extended palette

#pixel_dailies #ladybug #aseprite #voxelart #magicavoxel #pixelart #3dart #pico8

Last updated 1 year ago

AchieGameDev · @Achie7240
76 followers · 188 posts · Server mastodon.gamedev.place

And the version for this one as well!

#voxelart #magicavoxel #3dart

Last updated 1 year ago

AchieGameDev · @Achie7240
76 followers · 186 posts · Server mastodon.gamedev.place
SCOllectif · @scollectif
179 followers · 108 posts · Server mastodon.scollectif.fr

10/n
- se lancer dans la 3D via l’outil
- écrire des sur le projet
- faire un ou apprendre quels sont déjà présents sur la

#modelisation #magicavoxel #acrostiches #memory #monuments #frise #immersive

Last updated 1 year ago

PCB Raspberry mini

#magicavoxel

Last updated 1 year ago

juliettef · @juulcat
676 followers · 966 posts · Server mastodon.gamedev.place

We released Voxel Editor's export to .vox.

You can use it to convert , .mca and .nbt, Avoyd worlds etc to .vox.

#avoyd #magicavoxel #heightmaps #minecraft

Last updated 1 year ago

Doug Binks · @dougbinks
656 followers · 823 posts · Server mastodon.gamedev.place

Do feel free to check out our post on r/VoxelGameDev about 0.15.0 release with .vox export, improved and fixes.

There are more details no r/Avoyd and you can even join r/Avoyd whilst you are there :)

reddit.com/r/VoxelGameDev/comm

#avoyd #voxel #editor #magicavoxel #denoiser

Last updated 1 year ago

Doug Binks · @dougbinks
655 followers · 814 posts · Server mastodon.gamedev.place

0.15.0 Full is out with .vox export, improved and fixes.

More details at:
enkisoftware.com/p/62511380976

#avoyd #voxel #editor #magicavoxel #denoiser

Last updated 1 year ago