Ghadeer Abou-Saleh · @gee8sh
40 followers · 111 posts · Server techhub.social

Still toying with ... Not sure what I was trying to accomplish with this example, or what I was expecting exactly.

I suppose it is a hybrid of / (not with a signed distance field, but with scalar field gradients) and (minus the polygonization). Maybe there is a proper name for it in the graphics circles?

I am using a to create a 3D texture with scalar field values and gradients, and sampling it in the fragment shader (the thing that shoots it with rays 🙂 )

Assuming the compression did not kill it, I kinda liked the quality more than using the conventional marching cubes/tetrahedra. Still, it might be a waste of GPU power on something simple. Also there are some undesirable artefacts that I could not get rid of.

The toy could be found here: ghadeeras.github.io/pages/scal

#webgpu #raycasting #raymarching #marchingcubes #compute #shader

Last updated 2 years ago

Tesla42 · @Tesla42
2 followers · 16 posts · Server mastodontech.de

My based Software is now much faster:

github.com/TheTesla/xyzcad

#marchingcubes #3dmodeling #cad

Last updated 2 years ago