Evening mograph. More play with the Concentric Instancer. Had to compress the ever luvvin f out of this to get it small enough to post. Looks a bit better in the original Klingon, as one might imagine.
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Evening mograph. New Concentric Instancer is built. It doesn't do a whole lot that the old one didn't, and it's not built a whole lot different, but it now supports timesteps natively and is just a buttload easier to control.
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Months later, I've put together a pretty extensive suite of nodes that's still growing. I'm learning and improving all the time... but for what? Neat as my pack might be, it offers fairly niche tools for a barely understood portion of a notoriously complex and difficult piece of software, so I shouldn't count on making a living off #MartianGraphics. And I'm not exactly looking for employment or clients, either.
I seem to have a real "steal underpants & profit" situation here.
Night time mograph. This is probably enough testing for today, cuz it looks like everything is working just fine (a dangerous appearance, n'est pas?).
The animation here is achieved by moving back and forth between two randomized positions that are each being rotated around different axes. Add a little TimeStep magic to the mix, and you get a little swimming group of cubes.
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I might need some help testing before the next #MartianGraphics release. I need to make sure the automatic functions work when Appended on other people's Blender installs.
...but then I'm like.... what if I attach my Skew node to this? Aaaand what if I then have a Sine Loop animating the Skew? And what if I do that to all possible Skew planes simultaneously?
Turns out it looks pretty cool.
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Today has been very very productive. My goal was simply to update TimeFactor, which is at the base of #MartianGraphics' animation system. It takes the timeline and maps it to 0-1, but it was hardcoded to start at Frame 1, and I wanted it to work no matter what your frame range is.
...but once I had that sorted, I started looking at Animator a bit more closely, and decided to rejigger what it does with that data. And that took a lot of work and head scratching.
Ooh, I also need to do some testing. If Appending nodes retains their drivers, I'll be switching away from distributing #MartianGraphics as an asset library, and just make it a regular blend file instead. This should make installation easier, too.
With the addition of the offset animation stuff and a variety of easing methods, #MartianGraphics starts looking like a pretty complete motion graphics toolkit.
Evening mograph. So, yeah... finally got around to some more things on my backburner. This is one of my usual point cloud animations, but with two new and novel features. One, you'll notice those are cubes, and they're rotating (mostly) correctly to stay oriented together along their path of motion. Two, they're dynamically colored based on the head of each chain's current speed.
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Agenda for today:
Add a new feature to my TimeCode Supplemental node that calculates current velocity based on distance between TimeStep instances.
Start clean up for next #MartianGraphics release.
Play some Far Cry 6? I dunno. Probably just end up in Overwatch like usual.
Very productive day. #MartianGraphics now has Elastic and Back Easing nodes that are pretty feature complete and rarely break. I've been putting off building them for months now, and doing it required me to adapt code from a language I'd never heard of. And that all went surprisingly well.
I've still got a bounce node to build, but some of that syntax wasn't as easily guessed at. Ah, tomorrow.
Evening mograph. Figuring out the workflow for using the #MartianGraphics sequencer with text. It's not entirely straightforward, which means I should probably look to automate it... and I hit a roadblock that made me throw away like 45 minutes of work. Yay.
I think most versions of this effect, the letters all spin the same number of times.
Also trying out another in my endless slogans. A ronin nation is a nation with no masters.
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Birthday afternoon mograph. I should have better than this in me, honestly. But hey, it glows very much.
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Evening mograph. I'm still surprised how fun it is to just watch little colored balls swirl and march around.
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Last night was a pretty good one. Started out bored and short on ideas, but ended up making a fairly large change to #MartianGraphics that has me excited to do more experimenting today.
Also feeling just a smidge dumb because that change was literally why I built some of those tools, but sometimes I don't coordinate with myself very well.
Aaaaand #MartianGraphics has a Water Toon shader now, with a bunch of inputs to control the foam effect. That'll make the next little experiment a lot faster.
Evening mograph. Just dickin around. Thinking about how much I've always loved watching fireworks go off, and how many of the lupes I make are just absolutely 100% impossible fireworks.
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Evening mograph. Spent a bunch of time this afternoon trying to figure out what I'd messed up in my Voronoi scatter (now calling it Tiling) node, and just rebuilt it from scratch. Here's a lupe from the file while I'm workin on it. The texture is my own logo diced up and splattered all over it.
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Evening mograph. So.... this method for scattering textures is super powerful. It lets me treat image textures like procedural assets. The image used her is some really brightly colored graffiti, that I'm dicing up and tiling with some noise distortion on the masks. Yeehaw.
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