Sergei Trofimovich · @trofi
32 followers · 22 posts · Server fosstodon.org

About a month ago I encountered an unfortunate performance degradation in mcedit: when you paste very long line (~50K) it takes visible time to process the paste: midnight-commander.org/ticket/

I took it as an opportunity to give vim a second chance. Turns out ~/.vimrc I kept around for decades was actively corrupting text files. Once I fixed it vim became quite usable!

I dumped a bit of editor history I had into the trofi.github.io/posts/277-from

#midnightcommander #mcedit #vim

Last updated 2 years ago

Jouni · @mane
1 followers · 32 posts · Server fosstodon.org

At first i was like:
```
Alt-6 for paste? wtf are they smoking? These binds are terrible.
```
Now i'm like:
```
C-Space, Alt-Space for moving word-by-word feels nice!
Alt-: to record a macro and Alt-; to execute is nice too!
Find and replace is way more intuitive with C-w than :s/foo/bar/g
```
Just my 2 cents - give a chance

Unrelated: is a damn nice modal editor, but i can't get used to d and x keystrokes changing places with vi.

also uses Alt-6. I'll get used to it.

#nano #helix #mcedit

Last updated 2 years ago

Jouni · @mane
1 followers · 32 posts · Server fosstodon.org

At first i was like:
```
Alt-6 for paste? wtf are they smoking? These binds are terrible.
```
Now i'm like:
```
C-Enter, Alt-Enter for moving word-by-word feels nice!
Alt-: to record a macro and Alt-; to execute is nice too!
Find and replace is way more intuitive with C-w than :s/foo/bar/g
```
Just my 2 cents - give a chance

Unrelated: is a damn nice modal editor, but i can't get used to d and x keystrokes changing places with vi.

also uses Alt-6. I'll get used to it.

#nano #helix #mcedit

Last updated 2 years ago

2016 project: UNDERWORLD - voxel landscapes from noise

Like many folk I travelled through the noisy realm of 2D and 3D heightmaps. Working in Python from first principles I made a few scripts that resulted in the UNDERWORLD filter, available here: brightmoore.net/mcedit-filters

It also has a mix of ore-vein and tunnel generators, as well as pine trees!

This has been a workhorse for a lot of projects.

#2016

#Minecraft #mcedit #procedural

Last updated 2 years ago

January 22, 2016 project: WORLD FOUNDRY procedural planets

This project grew out of an earlier project THAT'S NO MOON that was my first attempt at large-scale stellar bodies. Here I focussed on creating noisy spherical landscapes with a layered structure.

This technology was used in Jigarbov's worlds called "ABSTRACTION: SOLAR" and "ABSTRACTION: SOLAR 2", as well as several community projects that I am aware of.

The tools and techniques developed here became useful when I started thinking about procedurally generating the universe for my own Marketplace project: STAR BLOCK

Code and schematic examples available here brightmoore.net/mcedit-filters

STAR BLOCK is available here: minecraft.net/en-us/marketplac

#2016

#minecraftmarketplace #Minecraft #mcedit #procedural

Last updated 2 years ago

August 18, 2016 project ARMADA: Procedural voxel spaceship MCEdit script filter.

Code and schematic examples are available from brightmoore.net/mcedit-filters

This devlog was really fun, with people claiming ships based on their own unique generation seed.

#2016

#Minecraft #mcedit #procedural

Last updated 2 years ago

Ténno Seremél · @tennoseremel
342 followers · 14398 posts · Server mstdn.io

Начинаю подозревать, что терминальный мультиплексор (или что он там) это первый шаг к емаксу. Пока держусь в mcedit в консоли и kate в GUI.

#lang_ru #linux #emacs #mcedit #редакторы

Last updated 2 years ago

Ténno Seremél · @tennoseremel
342 followers · 14351 posts · Server mstdn.io

Похоже, mcedit не умеет визуально переносить строки по границе окна. Странно. Хоть на tilde переходи.

#lang_ru #mcedit #редакторы

Last updated 2 years ago

The Cynthian Conspiracy · @cynthianconspiracy
18 followers · 2215 posts · Server aleph.land

Also, I was informed that there's a Generative Design in competition going on! Submit an filter or (new experimental option) mod for 1.12.2 that transforms a chunk of a map on request to place a human-style settlement on it. The result maps get loaded back into vanilla to be judged on their adaptiveness to the environment, functionality, quality of narrative implication, and aesthetics.

Via gendesignmc.engineering.nyu.ed (official) + reddit.com/r/proceduralgenerat (reddit)

I am still, however, bad at computational geometry…

#minecraft #mcedit #minecraftforge #proceduralgeneration

Last updated 6 years ago