Now we've added flak clouds to our Invaders From Another World game. They increase in frequency with each successive level to obscure your view and make it harder to stay accurate.
#screenshotsaturday #gamedev #microdevblog #indiedev
#screenshotsaturday #gamedev #microdevblog #indiedev
Invaders From Another World is getting there now.
Added some spotlights today. Pretty pleased with myself.
#indiedevhour #gamedev #microdevblog
#indiedevhour #gamedev #microdevblog
Added start and end screens to create a game flow.
... maybe I should have fast forwarded for the purposes of the gif... oh well...
#microdevblog #gamedev #indiedev
#microdevblog #gamedev #indiedev
Today on games development with 'Invaders From Another World' we added the level success condition. So destroy all the buildings and we can quickly land the UFO to finish the level.
#screenshotsaturday #gamedev #microdevblog #indiedevhour
#screenshotsaturday #gamedev #microdevblog #indiedevhour
Now we can drop bombs and destroy a section of building. Lovely particle bounces...
#microdevblog #gamedev #indiedev
#microdevblog #gamedev #indiedev
The player can now crash into buildings. Ker-blammo!
#microdevblog #gamedev #indiedev
#microdevblog #gamedev #indiedev
Bit early for #indiedevhour but I'm not around later. This week we started our 2nd game - Invaders From Another World - which is an update of the 8-bit Blitz games. Today we've got our randomly generating city working.
#gamedev #microdevblog
#indiedevhour #gamedev #microdevblog
While our first game - Lazarenko Wilson - is in testing, we've made a start on a second game - Invaders From Another World.
Here is the first #microdevblog - today we got the city layers setup with some blurring for depth.
#gamedev #indiedev
#microdevblog #gamedev #indiedev
Bit of a longer gif but we now have some multiplier combo visual effects increasing as the number gets higher.
#indiedevhour #gamedev #microdevblog
#indiedevhour #gamedev #microdevblog
Hello #indiedevhour
Today we started to get some better presentation into the results screen
#gamedev #indiedev #microdevblog
#indiedevhour #gamedev #indiedev #microdevblog
I added a little impact effect when the blocks hit the floor. I tried a single cloud sprite initially but lots of little randomised circles with a random drift ended up looking more organic.
#microdevblog #gamedev #indiedev
#microdevblog #gamedev #indiedev
Now I have more experience with the Animator, I went back and updated the UI buttons so they slam (with a shockwave) when they are triggered. Also animated the level up notification a little differently.
#saturdayscreenshot #gamedev #microdevblog #indiedevhour
#saturdayscreenshot #gamedev #microdevblog #indiedevhour
I've put the old audio in. Its only 8-bit style beeps but feels okay for now. You can't hear it on the gif but I'm sure you trust me.
#gamedev #microdevblog #indiedev
#gamedev #microdevblog #indiedev
Small one today as I've been looking at other things but I've added a tutorial pointing finger to prompt players to press that first button and immediately understand how to play without using any words.
#microdevblog #gamedev #indiegamedev
#microdevblog #gamedev #indiegamedev
I've added a penalty for hitting a block with the wrong missile - MORE BLOCKS!!
#indiedevhour #gamedev #microdevblog
#indiedevhour #gamedev #microdevblog
Added a subtle camera shake. And rising scores when a block is destroyed. And the game score in the corner also reacts as you score.
#microdevblog #gamedev #indiedev
#microdevblog #gamedev #indiedev
Got the first UI animation set up! Doesn't look much but now I understand how it works and can pretty it up later.
The less important, but more fun, bit is that a level up will now produce a blast which clears the screen of blocks. Rewarding!
#microdevblog #gamedev #indiedev
#microdevblog #gamedev #indiedev
Quickly snuck in a moment this morning to make the death explosion a bit more violent. It now takes out the blocks rather than just pushing them out of the way. Ka-boom!
#microdevblog #gamedev #indiedev #screenshotsaturday
#microdevblog #gamedev #indiedev #screenshotsaturday
We have gameplay, a game loop, a world and difficulty progression. So now we want player's to see a measure of how well they are doing...
Like a score!
We'll keep it simple for now, +5 for a block but each hit raises a multiplier.
#microdevblog #gamedev #indiedev
#microdevblog #gamedev #indiedev