Updated animations to have idle and now carrying states.
Little bit of the pickup mechanics in action. Looks like he's carrying his pet Crank! 😁
Nearly there with enemy shadows. A few more tweaks, but it's definitely working better than polygons.
Here is the shadow now in sprite form! The jump will need additional logic, but happy so far with the results and performance gains!
Getting somewhere with rebuilding the shadows (thanks to Gamma and SquidGod for support) and now with enemies! It's not performing quite well on device, but working on optimizing it.
Rebuilding the shadow is tricky with the camera panning. Got something working, but still needs a lot of work.
Rebuilding the shadow is tricky with the camera panning. Got something working, but still needs a lot of work.
A sneak peak, but hiding the script as not to spoil the story.
#playdate #midnightraider #indiedev
Just the first two segments of turning the rough draft into a first draft.
#playdate #midnightraider #animation
Very early and rough concept of what the opening scene could look like in Midnight Raider.