Now trimming out the car raycasts every frame, nice savings there. Also, changed from the sprite renderer to meshes on same material to save some more batches. #gamedev #indiedev #indiegame #optimization #MissileComrade
#gamedev #indiedev #indiegame #optimization #missilecomrade
Sneak peek at optimization: Going thru the Unity Frame Debug window and looking at batches. Also: Started at 2000+ batches and 5fps on mobile, now down to ~80 and ~28fps. Moar. #optimization #mobile #gamedev #indiedev #indiegame #unity3d #MissileComrade
#optimization #mobile #gamedev #indiedev #indiegame #unity3d #missilecomrade
The war-o'clock traffic is just killer. #gamedev #indiedev #indiegame #missilecomrade
#gamedev #indiedev #indiegame #missilecomrade
When you want to test roads but can't be bothered to simulate wheels. #gamedev #indiedev #indiegame #MissileComrade
#gamedev #indiedev #indiegame #missilecomrade
Even more things to blow up: missile lawn mowing service, cheap!
#gamedev #indiedev #indiegame #MissileComrade #screenshotsaturday
#gamedev #indiedev #indiegame #missilecomrade #screenshotsaturday
Added a "few" craters with new terrain... #gamedev #indiedev #indiegame #MissileComrade
#gamedev #indiedev #indiegame #missilecomrade
Got most of the new launcher in: now it shows reloading missiles in, and launches them from the actual missile position. So much better than mystery orb with a stick innit. #gamedev #indiedev #indiegame #MissileComrade #screenshotsaturday
#gamedev #indiedev #indiegame #missilecomrade #screenshotsaturday
Working on a new launcher plus sizing out missiles / slots on this thing: plan to have missiles actually launch directly from the launcher now, and reload directly into the slots (play visual UI is best UI ) #gamedev #indiedev #indiegame #missilecomrade
#gamedev #indiedev #indiegame #missilecomrade
Lots of bug fixes and bigger card sizes! Try the current alpha demo at http://bit.ly/2lTLQ51 #gamedev #indiedev #indiegame #MissileComrade #ScreenshotSaturday
#gamedev #indiedev #indiegame #missilecomrade #screenshotsaturday
Got a new build posted, whew. Lots of little changes, but mostly got card changes done and pushed to arcade! Readability is fun! bit.ly/2lTLQ51 #gamedev #indiedev #indiegame #MissileComrade
#gamedev #indiedev #indiegame #missilecomrade
Gotta love the embeddable BG options on itch.io.
(heavy theming intensifies) #gamedev #indiedev #indiegame #MissileComrade #ScreenshotSaturday http://bit.ly/2lTLQ51
#gamedev #indiedev #indiegame #missilecomrade #screenshotsaturday
Happy 'murica day all! Got an early build playable on itch.io! Warning: some explosions may not come from the missiles, known issues listed below! bit.ly/2lTLQ51 #gamedev #indiedev #indiegame #MissileComrade #alphademo
#gamedev #indiedev #indiegame #missilecomrade #alphademo
Got a neat little damage effect (plus actual building models now) for cities, with semi-random damage table distribution to buildings. Also, turbo mode in honor of #gamesdonequick and all the hours of sleep I lost last week. #gamedev #indiedev #indiegame #MissileComrade
#gamesdonequick #gamedev #indiedev #indiegame #missilecomrade
A rough, but mostly working card purchasing menu; used during 'peace talks' aka preparing for more war. Now to get the purchasable not-cards... #gamedev #indiedev #indiegame #MissileComrade #screenshotsaturday
#gamedev #indiedev #indiegame #missilecomrade #screenshotsaturday
Good news, got a whole bunch of commander abilities working, and escalation effects in. Also: its totally normal to set a value to an extreme just to make sure its working. #gamedev #indiedev #indiegame #boom #MissileComrade
#gamedev #indiedev #indiegame #boom #missilecomrade
A little preview of #MissileComrade after getting most of the card revamp done and UI working. #screenshotSaturday #gamedev #indiedev #indiegame
#missilecomrade #screenshotsaturday #gamedev #indiedev #indiegame
Working thru card revamp, decided I needed a way to display card info too! So. Much. UI. It never ends. #gamedev #indiedev #indiegame #screenshotsaturday #MissileComrade
#gamedev #indiedev #indiegame #screenshotsaturday #missilecomrade
Finally.... basic functionality! I think I need to enable bringing selected cards to the front to read but can't think of what else I need though. #gamedev #indiedev #indiegame #MissileComrade
#gamedev #indiedev #indiegame #missilecomrade
In middle of big card revamp + gettng cards working on menu: Just got commander cards setting, huzzah!
Now: card nums, deck makin, commander abilities, fixes, etc, PS: ignore the floating whiteboards, janitor hasn't come thru yet. #gamedev #indiedev #indiegame #MissileComrade
#gamedev #indiedev #indiegame #missilecomrade
Got most of my options screen pulled into the title, sans replacing some old Unity button stuff that just wont work the way I need it to.
#gamedev #indiedev #indiegame #UI #MissileComrade
#gamedev #indiedev #indiegame #ui #missilecomrade