Andrea Catania · @Andrea
1 followers · 3 posts · Server mastodon.gamedev.place

is a really cool interface to compose sounds and music; despite the fact that it was not that clear how to loop the logic, once I figured out it was fairly easy to create this muffled audio.

Join discord to learn more: discord.gg/RG5HpzhcUe

In order to loop a procedural synth in MetaSound you have to create an event variable; then, using the "delayed get variable" you can create the high performance looping DSP graph. Here the source: forums.unrealengine.com/t/sett

#momentogames #UE5 #metasound

Last updated 2 years ago