#MetaSound #UE5 is a really cool interface to compose sounds and music; despite the fact that it was not that clear how to loop the logic, once I figured out it was fairly easy to create this muffled audio.
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In order to loop a procedural synth in MetaSound you have to create an event variable; then, using the "delayed get variable" you can create the high performance looping DSP graph. Here the source: https://forums.unrealengine.com/t/setting-metasounds-variable/508262/12?fbclid=IwAR3Yd1XWqjveeAVOcCdSDlHM1mhP2jrgX7D_Ls_mrKU2NrLtWEZG-m0qBhA