It's weekend again and I'm trying to make fog/dust look good in my #altale project! So far I'm halfway there. Needs some tweaking!
#gamedev #indiedev made in #monogame. It's #screenshotsaturday where I'm at!
#altale #gamedev #indiedev #monogame #screenshotsaturday
Shopping upgrades can help you with encounters!
#MushyScore is 2D platformer where you fight against endless waves of enemies for high score. Check it out: https://store.steampowered.com/app/2480740/Mushy_Score/
#mushyscore #gamedev #indiegame #monogame #wishlistwednesday
Watch out for the Slugfrog or it will squash you!
Jumping was surprisingly easy to implement with statemachine. It is easy to adjust the jump height or distance in case the frog needs balancing.
Last year I released an open beta for RPG of my dreams, #altale. Here's a trailer:
https://youtu.be/_bUKOuV-RYA?si=lfruCw6p7fQkHbLp
You can play it, 3rd link in my bio! I released a couple of patches ever since, and I'm slowly navigating towards full release. I'm doing it in spare time from my main #gamedev job.
#indiedev, made as free passion project in #monogame
(If you're seeing it again, I accidentally sent this post into the void, but oh well, it missed some tags anyway)
#altale #gamedev #indiedev #monogame
Awesome new #gamedev book bundle, covering tech not often covered, including #GodotEngine, #MonoGame, #GameMaker as well as #unity3d.
APress Game Coding 2023.
There is also a big but... it's epub only?!?! Let me know, is that a deal breaker for you?
https://gamefromscratch.com/apress-game-coding-2023-humble-bundle/
#gamedev #godotengine #monogame #gamemaker #unity3d
After all these years I added auto-jump feature to my #altale project!
You see, the collision system in this game is _old_, probably 6 years old at this point, so it's the clunkiest collision system I ever made. I could rewrite it from scratch, but I kinda wanna make the release from beta someday, sooo... Modifying it wasn't easy at all! 😄
#altale #gamedev #indiedev #monogame
#MushyScore has multiple different biomes where you will fight against endless waves of enemies. Here is the swamp.
#mushyscore #screenshotsaturday #gamedev #monogame #indiedev
Missed #screenshotsaturday but here is a WIP of power up system I am working on. Player first needs to protect sunflower and when it blooms player receives a sunflower shield.
#screenshotsaturday #gamedev #monogame #indiedev
Figured I'd try and do the LowRez jam, but haven't had as much to work on it as I thought I would. So doubt I will be able to finish something.
But so far I got cool fire and the start of some map generation.
#gamedev #monogame #ゲーム制作
About 12 Years ago I wanted to code a game and become a game programmer. So I ask a friend of mine and we started coding a game with XNA switching to Monogame as the support dropped.
We didn't had a clue at all and somehow hacked in stuff which did something. After some time we were thinking let's code a clone of cannonhill. What should go wrong, the game is old and it can't be that hard. After around 3 months of work we got something which did start and there where something you could call gameplay. At least you could shoot on each other and something was happening.
Since our code structure was so horrible we dropped the project and never touched it. We did try to code something with Unity which failed because the engine felt "wrong" to use. We wanted the full, I write my own engine experience.
Let's skip some years. The friend of mine lost interesset in coding and game coding. I started to work as a PHP developer as a fulltime job. Somehow I did think back to the old times with the game and searched my old hdd if there was still some code left. As I found it, this was around 4 years from now ago. I uploaded the project to GitHub and set me a goal to get it into a working state.
I rewrote the whole engine based on ECS, still using Monogame. I got more or less to the same state as before but with much more performance. There where less features, some stuff which was better some which were worse.
This project is still there on GitHub I do work on it for some weeks I get frustrated and stop it for a year. Still making slow progress.
Everyone out there, please pay respect for every solo developer who is coding a game in there freetime or as a business. They put in so much love and time. Maybe the game is even open source and playable without them asking for anything.
If you really want to start coding a game, start off with an engine. Do not try to code one on your own. If you do so be prepared that you will write a ton of code which will not display anything on the screen. This can go on for months, even years. Still try to complete one game it does give a boot, even if the gameplay itself is bad. Hand over your game to family members and watch them play as early as possible, you will get valuable feedback from there reactions.
Thank you very much for reading my story. I somehow was thinking it may help me to write this down.
#GameDevelopment #Personalstory #XNA #Monogame #Dotnet #Coding #Challange #OpenSource #GitHub
#gamedevelopment #personalstory #xna #monogame #dotnet #coding #challange #opensource #github
Just put the finishing touches on my new 11ty website and wrote my first blog post. It's about getting Dear ImGui working inside of MonoGame.
https://www.alexmakes.games/blog/posts/integrating-imgui-with-monogame/
#monogame #xna #gamedev #imgui #screenshotsaturday
Just put the finishing touches on my new 11ty website and wrote my first blog post. It's about getting DearImGui working inside of MonoGame.
https://www.alexmakes.games/blog/posts/integrating-imgui-with-monogame/
#monogame #xna #gamedev #imgui
I'm working on some HUD tweaks and hope to share them soon. But for this #ScreenshotSaturday, you can gaze upon this tranquil village shrouded in moonlight.🌑✨🤩
#gamedev #indiedev #gaming #indiegames #voxelgame #voxelart #monogame
#screenshotsaturday #gamedev #indiedev #gaming #indiegames #voxelgame #voxelart #monogame