Of course, Apple showed us how to have buttons and frames and menus (and even a mouse pointer) on a text display many years ago, and Unicode 13 has made that system possible once again.
I've just re-done some doco, based upon what's coming up in the next release. I posted screenshots of what this looks like, #MouseText and all, a little while ago.
I still have to physically resurrect the Debian development/test/build machine, with its dead hardware, before I can do a release. Those with GOPHER access can follow along, though, as the development source archive is up to date.
http://jdebp.info/Softwares/nosh/guide/virtual-terminal-login.html
#mousetext #nosh #login #envuidgid #virtualterminals
I've had this test chart hanging around for some while, and I don't remember whether it was a modification to yours that I knocked together. Did you do a Mouse Text test? I suspect that it was me. (-:
MobaXTerm fares somewhat better, getting REP of non-BMP characters right.
But conversely it seems unable to comprehend unscii-16, and insists upon unscii font glyphs being only 8 lines high, resulting in massive gutters between rows.
And only unscii has the glyphs for MouseText. They're not in Cascadia Mono, for example.
#mobaxterm #mousetext #unicode #ecma48
Microsoft Terminal goes badly wrong when REP is combined with characters outwith the BMP. Microsoft Terminal Preview is better, but still goes wrong sometimes when (as in the second image here on the bottom scrollbar) told to REP a character.
#microsoftterminal #mousetext #unicode #ecma48