After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. https://localjoost.github.io/Using-MRTK3-GA-on-Magic-Leap-2/
Last Wednesday, the #MRTK3 became GA. An important milestone for the XR community. Today, I subjected my app HoloATC to an upgrade, using it as a guinea pig to get an idea of the issues involved (rather than using my employer's app for that :grin:). I got it to work, but it wasn't entirely smooth sailing. Upgrading from a pre-release requires two steps you would not expect outright, but... anyway, read about it in my blog https://localjoost.github.io/Upgrading-to-MRTK3-GA-from-a-pre-release-some-assembly-required/
I just finished the first full version of HoloATC based upon #MRTK3 for #MagicLeap2. They have no store, so I give a download link. Alternatively, you can use the QR code in this post to look at with the built-in QR code app
https://www.schaikweb.net/ML2/HoloATC_MagicLeap_1.0.8.0.apk
Cross-platform XR development FTW!
I just blogged: "#HoloLens AI - training a #Yolo V8 model locally on custom pictures to recognize objects in 3D space" #MRTK3 #AI #Machinelearning
https://localjoost.github.io/HoloLens-AI-training-a-YoloV8-model-locally-on-custom-pictures-to-recognize-objects-in-3D-space/
#MachineLearning #AI #mrtk3 #yolo #hololens
I just blogged: "#MRTK3 #StatefulInteractable #gaze, hover and select events - and how to use them" #HoloLens2 https://localjoost.github.io/MRTK3-StatefulInteractable-gaze,-hover-and-select-events-and-how-to-use-them/
There's a lot of events on StatefulInteractable, and it might not be abundantly clear how to use them and why. Therefore, I decided to make a simple sample that shows you which event is triggered by what, and allows you to experiment with those events
#hololens2 #gaze #statefulinteractable #mrtk3
The transition from MRTK2 to #MRTK3 leaves some people confused - how does Spatial Awareness work now? Don't worry, I got you covered https://localjoost.github.io/Using-ARMeshManager-for-Spatial-Awareness-with-MRTK3-on-HoloLens-2/
It turns out you can actually use an underlay for passthrough on Quest 2/Pro with #MRTK3. This is a minor addition to the previous article. However, there are some caveats.
https://localjoost.github.io/Full-underlay-passthrough-transparency-with-MRTK3-on-Quest-2Pro/
Apparently it's not clear to everyone how hand simulation actually is operated inside the #Unity editor when using #MRTK3, so I wrote a little post about it, including two handy reference tables for both left and right hand operation https://localjoost.github.io/Using-hand-simulation-with-MRTK3-in-the-Unity-Editor/
To prove the point I made a few days ago: I submitted HoloATC to the #Meta #Quest #Applab.
https://www.oculus.com/experiences/quest/5904301386352830/
App runs unchanged on #HoloLens 2, #Quest 2 and Pro with pass-through VR. This is an #MRTK3 app. #MRTK2 apps also run on the Quest platform.
#mrtk2 #mrtk3 #hololens #applab #quest #Meta
I just blogged: "Fixing #Quest2 controllers not showing up in #MRTK3 app" https://localjoost.github.io/mrtk3/quest2/unity/Fixing-Quest-2-controllers-not-showing-up-in-MRTK3-app/
ICYM: "" Using #Azure Web #PubSub and #WebSockets for multi user XR experiences with #MRTK3" #Unity #HoloLens https://localjoost.github.io/Using-Azure-Web-PubSub-and-WebSockets-for-multi-user-XR-experiences-with-MRTK3/
#hololens #unity #mrtk3 #websockets #pubsub #azure
I wanted to have instant cross-platform communication between devices. I stumbled upon the #Azure Web PubSub Service. TI found the documentation not very clear and could find *no* examples of how to use it from #Unity. #HoloLens #MRTK3
So I made one myself
https://localjoost.github.io/Using-Azure-Web-PubSub-and-WebSockets-for-multi-user-XR-experiences-with-MRTK3/
#mrtk3 #hololens #unity #azure
RT @WindowsDocs: Welcome back Grace Hsu - @its_graceh - as she talks about the 3 main goals of the latest Mixed Reality Toolkit - #MRTK3.
Docs and Downloads at https://msft.it/6018eMwJ0
I just almost spent 6 hours chasing a 'bug in #MRTK3' that turned out to be ONE CHECKMARK I forgot to set - and I bothered the MRTK team about it, too.
I think I will now go sit in a corner, enjoying some deluxe imposter syndrome and mutter some curses.
How is your day going?
Watching https://youtu.be/rOXHCruWiQs "Deploy Everywhere With #MRTK3 and #OpenXR" at @globxrcommunity's #GlobalXRConference
#globalxrconference #openxr #mrtk3