So using "ln -s" in #msys2 does exactly what you think it does ... if you assume that msys2 is a #terrorist.
Holy SHIT is this #incompetent programming!
#msys2 #terrorist #incompetent
Anyone who uses #msys2 #mingw and Windows Media Foundation? What is the right way to include MFMediaEngine? It doesn’t seem to exist in any of the header / include files in Mingw. MFApi.h exists and a bunch of others, is Mingw just selective with what they include from Windows SDK?
For reference:
https://github.com/openframeworks/openFrameworks/pull/7477#issuecomment-1502015621
Open the #msys2 #bash shell right below your #VIM buffer with this #vim9script plugin.
https://bitbucket.org/sevepy/vim-mterminals
#HDF5 1.14.0 builds are about to land in #condaforge and #msys2. Please review if interested.
Migrating the codebase to C++17 on #linux went more or less smoothly, stumbled on std::byte but managed to deal with it.
Now onto #windows... the joy. Well at least a hello world with the latest g++ from #msys2 went fine (after I realized gcc won't compile std::filesystem, obviously).
#linux #windows #msys2 #softwaredevelopment #cpp
With that other mainboard I found, I'm currently using a Duron 750 instead of an Athlon XP 2400+. And oh boy, the lack of SSE support sure is a problem. MSYS2 installer fails, because it needs SSE. But #MSYS2 itself doesn't seem to. But then Clang sometimes uses SSE instructions it seems, even when told to -march=i686. So much to fix before I can even start toying around with #3dfx #Glide.
I’m starting a graphics based project, and decided to use SDL2 in Windows. This meant setting up a development environment. Here’s some notes on how I set up MSYS2, VS Code and LibSDL2.
I wrote a silly little thing about #emacs and #msys2
https://blog.ryuslash.org/archives/2021/07/04/loading-the-emacs-info-manuals-in-msys2
I got the wall-clock #time taken to #build #KF on my desktop down from ~10mins to 4m30s.
I refactored the build system from doing ~8 #ifdef'd passes on a monolithic C++ file generated from a monolithic XML file with a monolithic XSL stylesheet, into ~100 XML files (one for each formula) and ~8 XSL stylesheets (one for each algorithm), generating ~800 small C++ files which can all be compiled in #parallel.
I reorganized the structure of #include files to avoid including too many things (like #Boost multiprecision library) that aren't needed by every component.
To avoid reported "argument list too long" errors on #MSYS2, I split linking into stages with intermediate ar .a archives for each algorithm. This also sped it up a little bit.
#cplusplus #msys2 #boost #include #parallel #ifdef #kf #build #time
Winding down what's left of my day with some #SurfistasDelSistema via #MPV. #freebsd #msys2 #ssh
#surfistasdelsistema #mpv #freebsd #msys2 #ssh
I really love #Msys2.
Having the ability to install free-software packages with pacman makes Windows almost tolerable.
Almost.