The final episode of my series "Writing Swift-friendly Kotlin Multiplatform APIs" is out. I am talking about flows
#kotlin #swift #AndroidDev #multiplatform
The #EU 's decision to classify #Apple as a #gatekeeper under the #DigitalMarketsAct is the right decision towards more openness and choice of the #iOS platform!
I — an #Android developer that is interested in #multiplatform development via #KMP — am looking forward to a future where I can easily sideload my small & free apps on iOS devices & distribute them through other stores w/o having to pay 100USD/year for an Apple dev account that I otherwise don't need.
#eu #Apple #gatekeeper #digitalmarketsact #iOS #android #multiplatform #kmp #europe #europeancommission #dma
I'm creating cohort based courses on #AndroidDev #JetpackCompose and #Kotlin #Multiplatform
While I'm finishing up the course outlines, and pricing, I'd like to measure the interest.
Please join this waitlist if you're interested in learning with me.
https://forms.gle/zzJ2JyFpdZ8o14Yv5
#AndroidDev #JetpackCompose #kotlin #multiplatform
Sorry for the one-week delay (it was a hell of a week), but finally one more chapter of my "Writing Swift-friendly Kotlin Multiplatform APIs" - This time Generics!
#kotlin #swift #AndroidDev #multiplatform #iOS
Marcel Kulina zeigt euch in seinem Talk auf der #Macoun23 die Vor- & Nachteile und Fallstricke von Business-Logik von Android und iOS Apps in einer gemeinsamen Kotlin Multiplatform Codebase.
Tickets dafür gibt es hier: https://macoun.de/anmelden
#macoun23 #Kotlin #multiplatform #macounffm
This week on "Writing Swift-friendly Kotlin Multiplatform APIs": Enums and Sealed Classes
See tips and tricks on how to make those Kotlin classes work better in Swift.
#AndroidDev #swift #kotlin #ios #multiplatform
https://medium.com/@aoriani/writing-swift-friendly-kotlin-multiplatform-apis-part-vi-e2c802238ae4
#AndroidDev #swift #kotlin #iOS #multiplatform
Perfect time! Right when I just started creating Compose components in KMM for our Design Language System:
This week in my series "Writing Swift-Friendly Kotlin Multiplatform APIs": Learn how to tenderize your APIs so the iOS Dev can savour them with more taste!
https://medium.com/@aoriani/writing-swift-friendly-kotlin-multiplatform-apis-part-iv-d962c31edfee
#AndroidDev #kotlin #swift #multiplatform
FModel v3.5.0 has been released. For more information take a look at https://github.com/fraktalio/fmodel/releases/tag/v3.5.0. FModel is a set of #Kotlin #Multiplatform libraries optimized for #EventSourcing, #CQRS, and #DomainModeling. Check out the reference guide https://fraktalio.com/fmodel/
#kotlin #multiplatform #eventsourcing #cqrs #DomainModeling
The second chapter of my "Writing Swift-friendly Kotlin Multiplatform APIs" series is on. This week you will learn why Swift devs are seeing extra underscores in your APIs.
#AndroidDev #iOS #swift #kotlin #multiplatform
https://medium.com/@aoriani/writing-swift-friendly-kotlin-multiplatform-apis-part-ii-bbee12090415
#AndroidDev #iOS #swift #kotlin #multiplatform
Hey all! I started a series of articles to share all my experiences in developing Swift-friendly Kotlin Multiplatform APIs for the Café section of our Sam's Club Android e iOS apps
https://medium.com/@aoriani/writing-swift-friendly-kotlin-multiplatform-apis-part-i-1173ec405a20 #kotlin #swift #multiplatform #android #iOs
#kotlin #swift #multiplatform #android #iOS
Hey all! I started a series of articles to share all my experiences in developing Swift-friendly Kotlin Multiplatform APIs for the Café section of our Sam's Club Android e iOS apps
https://medium.com/@aoriani/writing-swift-friendly-kotlin-multiplatform-apis-part-i-1173ec405a20
#kotlin #swift #multiplatform #android #iOS
After months of work, I just published the first #Kotlin #Multiplatform alpha version of RSS Parser!
It targets Android, iOS, JVM. I rewrote a lot of things (hello 2017 me with poor naming choices), docs still missing but you can try the 6.0.0-alpha01 version and share feedback/bugs.
beginner #SwiftUI #iosdev #macdev tip:
Make sure that any view that you want your user to be able to tap is at least 44 x 44 pixels on iOS. Anything smaller will be easily missed on occasion and frustrate your users.
The simplest way to make sure that your views are big enough in a #multiplatform #Xcode project is to use a function like this:
#swiftui #iosdev #macdev #multiplatform #xcode
RT @FlutterconEU
We extend our sincerest thanks to our gold sponsor, @FlutterDev ✨ Your support helps to ensure the ongoing development & success of this incredible #multiplatform framework & for helping make #ftcon23 possible, the #Flutter event of the year.
#multiplatform #ftcon23 #Flutter
An #Emmy-winning #multiplatform #franchise with a #game, a #TVshow, and #NFTmedia - ParkHealth Notes | OpenSea https://opensea.io/assets/matic/0x2953399124f0cbb46d2cbacd8a89cf0599974963/46316387645623418400861574497267573792497807413262795597612356634619448131585
#emmy #multiplatform #franchise #game #tvshow #nftmedia
Are there #iOS developers out here who a truly excited about #Kotlin #Multiplatform? The iOS developers I talked to so far are rather skeptical 😐
#iOS #kotlin #multiplatform #android #AndroidDev #Apple #kmp
Our new #swiftlang #swift-pm package “SwiftLibs” is out!
And… what is SwiftLibs exactly? It is a #multiplatform #package that contains an ever-growing collection of patterns, protocols, classes, structs, and extensions we have been continuously using in our #swift #libraries and #apps, grouped into libraries based on #purpose. It’s code is #tested and #solid compliant.
So check it out in #github! Any #comments, #issues, and #improvements are welcome!
#swiftlang #swift #multiplatform #package #libraries #apps #purpose #tested #solid #github #comments #issues #improvements