Faire un jeu vidéal en novembre avec le National Game Design Month, un fork du Nanowrimo dans l'idée
Unfortunately, my #NaGaDeMon (National Game Design Month) TTRPG is still in the planning stages.
However! I am going to take some time tomorrow to write up as much of a rough draft as I can. That will entail making up a lot of settings and mechanics as I go, but that's what rough drafts are for, right? (I actually usually don't like rough drafts. I prefer doing all of my work in bulleted lists and then moving straight to a penultimate draft that just needs line editing.)
#nagademon #rpgdesign #gamedesign
I am beginning to understand why so many indie game designers use the Powered by the Apocalypse method of playbooks. My #NaGaDeMon game is at the point where I am thinking about character design. And, in trying not to simply copy the #DnD class style, I am walking straight into the #PbtA playbook style.
I'm definitely going to try to go my own way on this, but I see the appeal of using playbooks and moves. #RPGDesign #TTRPGs
#nagademon #DnD #pbta #rpgdesign #ttrpgs
Ok, #TableTober is over and, while I wish I had been able to design more 200-word RPGs for it, I am not looking back.
Instead, in the spirit of the old National Game Design Month (#NaGaDeMon) from 2015, I am focusing my efforts in November on a small-scale #TTRPG instead. It won't be a standard, 200-page RPG tome, but it should be my largest RPG to date, bigger than The Last Campaign, Your Bloody Ex-Boyfriend, and Laser Space: The Final Chapter.
Wish me luck, #TTRPGCommunity!
#tabletober #nagademon #ttrpg #TTRPGCommunity