@ross Play for a while, you'll get a much better understanding of the (very counterintuitive) nature of :)

Oh, and how did they calculate things in the ? While final trajectories were analyzed with (compute-intensive) , rough trajectories were created with "", which basically sort of converts a trajectory into a problem.

#kerbalspaceprogram #orbitaldynamics #1960s #nbodysimulations #patchedconics #geometry

Last updated 2 years ago