The trigonometrical "final" boss can't hurt you 👀
#nelua #gamedev #indiedev #screenshotsaturday
minifb with #nelua
Getting there! The only thing that worries me is Segfault on closing the windows due to GC already freeing memory that destroy_GL_context function attempts to do.
Finally got around updating my #Raylib binding for #Nelua to 4.5
https://github.com/Its-Kenta/Raylib.nelua
Next on the list is cleaning up the mess that the README is and then RLGL & Raygui binding.
https://github.com/Its-Kenta/Raylib-Nelua
#raylib binding to #nelua is finally done! Next step is easings! #gamedev
WIP: Entity generator for Irene
Receives an json input file, outputs a #nelua code file.
(The json "schema" will change later, I'll try some ideias inspired by gltf)
Hopefully this will make tool making easier later.
Rotor-quick and it's tests (including Lunar lander test) are now ported to #tinycoffee! ☕
commit: https://github.com/Andre-LA/rotor-quick/commit/979f5f11f3d5da5436061a3ab925fea5e10a98e0
#nelua #ticolib #gamedev #tinycoffee
The #nelua binding update for #raylib 3.0 is finally complete!
features:
* raylib and raymath binding
* array type definitions (instead of only pointers)
* record functions
* useful operator overloading
repository: https://libregit.org/Andre-LA/raylib-nelua
GH mirror: https://github.com/Andre-LA/raylib-nelua-mirror
my #raylib #nelua binding generator is almost done ;-;
PR: https://libregit.org/Andre-LA/raylib-nelua/pulls/7
PR on github mirror: https://github.com/Andre-LA/raylib-nelua-mirror/pull/7
(simplified raylib header on the left, generated binding on the right)