Don’t miss this Kickstarter from the developers of Micro Mages: Böbl, Spacegulls, and MM Second Quest all on one NES cartridge!
We just launched a new Kickstarter!
Help us fund Triple Jump, a multi-cartridge for the NES. #NESdev
3 platformers + 1 brand-new mini game + goodies 🥳
Knights of Bytes tweets:
The circuit boards for Sam's Journey on the NES are in the making! 🤩
Our friends at RetroStage sent us this picture showing their machines in action... #NES #Famicom #RetroGames #RetroGaming #Games #GameDev #NESdev
https://twitter.com/knightsofbytes/status/1696959977968033945
#nes #famicom #retrogames #retrogaming #games #gamedev #nesdev
Aaand after that quick introduction, here's another shameless plug... 🙈
Slow Mole+ Last screen on the first secret route. Won't show you where this takes you though ;-)
#nes #nesdev #indiegame #indiedev #pixelart #chiptune #platformer #speedrun
#nes #nesdev #indiegame #indiedev #pixelart #chiptune #platformer #speedrun
Slow Mole+
#nes #nesdev #indiegame #indiedev
#nes #nesdev #indiegame #indiedev
Seems like we haven't posted here at all :-)
We occasionally post articles on our ko-fi explaining how we went about design or achieved certain technical feats in our NES games. #NESdev
If you're interested in this kind of stuff, you can check it here:
Get ready to dip your toes into Slow Mole+
#nes #nesdev #indiegame #indiedev
#nes #nesdev #indiegame #indiedev
Few things are more exciting than watching players finding new ways to beat your levels. This one had plenty of those!
#nes #nesdev #indiedev #indiegame #slowmole
New boss in the making.
@finalman did a great job implementing the new projectiles!
#nes #nesdev #screenshotsaturday
fixed the weird issue when having different whitepoints for reference and display primaries
image should look normal..er
this whitepoint shift from D93 to D65 makes the image relatively "cooler", but it shouldn't make the SMB sky cyan lmao
New boss encounter implemented. It's always a challenge to reuse as much as possible but still make it feel fresh.
As we use nrom (32kb program rom) it's really tight on space. I'm looking forward to when we have the whole game in place from start to finish as it will give us a better picture on where we can afford to add polish and unique features.
Been working on different palettes for our levels. It's always hard as the NES palette is so limited and honestly quite bad. In order to get something that reads good you also have to test on real hardware.
Today I did a task for Gunhawk that felt particularly #nesdev:
Scanning the game's text to identify unused letter tiles I can repurpose for a new title logo.
I marked unused letters with a little square in the corner.
#nesdev #indiedev #indienes #gamedev #homebrew #retrogame #nes
made a post on Satin's itch page
https://vl2m-studio.itch.io/satin/devlog/562374/satin-on-a-chinese-keyboard-famiclone
#familybasic #nes #famicom #nesdev #basic #bootleg #familycomputer
#familybasic #nes #famicom #nesdev #basic #bootleg #familycomputer
@benoitvimont These are generally the things I follow that tend to yield lots of graphics programming convos:
#arcade
#retrocomputing
#pixelart
#nesdev
#retrogaming
#graphicsdev
#graphics
#opengl
#demoscene
#math
#c
#commodore64
#commodore
#atari
#sega
#amiga
#gaming
#gamedev
#programmingart
#programming
#arcade #retrocomputing #pixelart #nesdev #retrogaming #graphicsdev #graphics #opengl #demoscene #math #c #commodore64 #commodore #atari #sega #amiga #gaming #gamedev #programmingart #programming