Kotaku: 6 Years Later, Popular Guilty Gear Game Finally Gets Smooth Online Gameplay https://kotaku.com/guilty-gear-xrd-rev-2-rollback-online-netcode-steam-pc-1850003545 #gaming #tech #kotaku #videogamesdevelopedinjapan #videogamepublishers #videogamesequels #killerinstinct #fightinggames #guiltygearxrd #windowsgames #videogaming #guiltygear #videogames #computing #joebiden #netcode
#Gaming #Tech #kotaku #videogamesdevelopedinjapan #videogamepublishers #videogamesequels #killerinstinct #fightinggames #guiltygearxrd #windowsgames #videogaming #guiltygear #videogames #computing #joebiden #netcode
Protip : Before complaining about janky-ass game networking code, check the janky-ass outdoor wiring on that cable that looks like it should have never been working in the first place.
From 30% packet loss to 0%. Yay!
This Fall, in my #distributedcomputing class, multi-threaded mesh manipulation in real-time is being distributed over the network to n-clients (n = 1 in this instance) using the real-time #unity game engine's #netcode mid-level networking library!
#distributedcomputing #unity #netcode #nonstopacademia
This Fall, in my #distributedcomputing class, multi-threaded mesh manipulation in real-time is being distributed over the network to n-clients (n = 1 in this instance) using the #unity game engine's #netcode mid-level networking library!
#distributedcomputing #unity #netcode #nonstopacademia
A nice thread on #rollback #netcode with nice visuals: https://threadreaderapp.com/thread/1595470325814546433.html
Day four of my first #projects log.
I learned about #unity #netcode, the cubes synchronise their positions over the wire.
Found an amazing starter kit made by an ex-Microsoft MVP person.
https://github.com/dilmerv/UnityMultiplayerPlayground
It helped a lot to understand #ServerRPC.
Now my teammate will put all our knowledge to a practical test and build a ServerPlayer entity which shall translate the inputs from the clients to the server in order to update the state of the physics simulation and the game.
#ServerRPC #netcode #unity #projects
RT @fightnjokes@twitter.com
#Netcode #Rollback fully working! Works with multiple players, and supports cloud service routing!
Added a debug feature to check the integrity of inputs between clients. Should we share the code on #github?
If you agree, please retweet!😃
#gamedevs #indiedev #screenshotsaturday
🐦🔗: https://twitter.com/fightnjokes/status/1578678463015186432
#screenshotsaturday #indiedev #gamedevs #github #rollback #netcode
RT @mattrified@twitter.com
It's 2021, so here's a simple trailer I made for #MerFight: https://www.youtube.com/watch?v=2pOAacLM5Vg . All 12 characters are playable, it's free, and has #rollback #netcode (that needs some testing.) Feedback is welcome. http://www.merfight.com #gamedev #indiegame #indiedev #unity3d #fighter
🐦🔗: https://twitter.com/mattrified/status/1345134196960997378
#merfight #rollback #netcode #gamedev #indiegame #indiedev #unity3d #fighter
Someone here has an opinion on this problem? https://answers.unity.com/questions/1504122/il2cpp-ios-winsock-wsaeinprogress-wrongly-mapped-f.html?childToView=1504528#answer-1504528 It seems to be a bug.
#unity #sockets #netcode