Tech news from Canada · @TechNews
162 followers · 4033 posts · Server mastodon.roitsystems.ca

Protip : Before complaining about janky-ass game networking code, check the janky-ass outdoor wiring on that cable that looks like it should have never been working in the first place.

From 30% packet loss to 0%. Yay!

#networking #netcode

Last updated 3 years ago

profaryabasu · @aryabasu
0 followers · 2 posts · Server discuss.systems

This Fall, in my class, multi-threaded mesh manipulation in real-time is being distributed over the network to n-clients (n = 1 in this instance) using the real-time game engine's mid-level networking library!

#distributedcomputing #unity #netcode #nonstopacademia

Last updated 3 years ago

profaryabasu · @aryabasu
0 followers · 2 posts · Server discuss.systems

This Fall, in my class, multi-threaded mesh manipulation in real-time is being distributed over the network to n-clients (n = 1 in this instance) using the game engine's mid-level networking library!

#distributedcomputing #unity #netcode #nonstopacademia

Last updated 3 years ago

Raynor Vliegendhart · @ShinNoNoir
32 followers · 40 posts · Server mastodon.social
Jonn · @jonn
150 followers · 2930 posts · Server social.doma.dev

Day four of my first log.

I learned about , the cubes synchronise their positions over the wire.

Found an amazing starter kit made by an ex-Microsoft MVP person.

github.com/dilmerv/UnityMultip

It helped a lot to understand .

Now my teammate will put all our knowledge to a practical test and build a ServerPlayer entity which shall translate the inputs from the clients to the server in order to update the state of the physics simulation and the game.

#ServerRPC #netcode #unity #projects

Last updated 3 years ago

Poverty FGC · @Poverty_FGC
46 followers · 3032 posts · Server mas.to

RT @fightnjokes@twitter.com

fully working! Works with multiple players, and supports cloud service routing!
Added a debug feature to check the integrity of inputs between clients. Should we share the code on ?
If you agree, please retweet!😃

🐦🔗: twitter.com/fightnjokes/status

#screenshotsaturday #indiedev #gamedevs #github #rollback #netcode

Last updated 3 years ago

Boiling Steam · @boilingsteam
2993 followers · 7723 posts · Server mastodon.cloud

How Fighting Games use Delay-based and Rollback Netcode: ki.infil.net/w02-netcode.html

#gaming #fighting #rollback #netcode

Last updated 5 years ago

Poverty FGC · @Poverty_FGC
46 followers · 3032 posts · Server mas.to

RT @mattrified@twitter.com

It's 2021, so here's a simple trailer I made for : youtube.com/watch?v=2pOAacLM5V . All 12 characters are playable, it's free, and has (that needs some testing.) Feedback is welcome. merfight.com

🐦🔗: twitter.com/mattrified/status/

#merfight #rollback #netcode #gamedev #indiegame #indiedev #unity3d #fighter

Last updated 5 years ago

Gianluca Alloisio · @theGiallo
24 followers · 70 posts · Server mastodon.gamedev.place