crowd simulation is coming to an end this week!
https://vimeo.com/652238900
#gamedev #godotengine #simulation #dev #cpp #art #nicolasgourault
#gamedev #godotengine #simulation #dev #cpp #art #nicolasgourault
the behaviours and the control of animations are better in #boids now :)
still some work to do to fine-tune speed, etc.
https://vimeo.com/594293621
#godotengine #dev #gamedev #gameengine #simulation #crowd #nicolasgourault
@polymorphcool
#boids #godotengine #dev #gamedev #gameengine #simulation #crowd #nicolasgourault