I completely reworked the blender cliff generator in its 3rd generation. It now is separated from the shape geometry. Additionally it is now an asset that can be dragged onto your scene from the asset library. Have fun! 😇 https://github.com/marcueberall/blender.cliffgenerator #blender #blender3d #proceduralgeneration #nodegraph #geometrynodes #3d #gamedesign #opensource #github
#blender #blender3d #proceduralgeneration #nodegraph #geometrynodes #3d #gamedesign #opensource #github
Here is a screenshot of the complete #Nodegraph of the #Geometrynodes setup for all you see (except the background, but that is procedural as well)
I might clean that up some after Nodevember is over and then release it as some kind of alien plant generator :)
RT @_2xAA@twitter.com
Not "(art?)" as such this week, but #vGraph, new tooling for @_modv_@twitter.com which is creating art at least.
To better fit modV 3.0's structure & after long discussion with @TimPietrusky@twitter.com I'm now maintaining more stuff 😁
#javascript #canvas #visuals #nodegraph #tooling #webdev #weekly
#vgraph #javascript #canvas #visuals #nodegraph #tooling #webdev #weekly