"It's so fine and yet so terrible to stand in front of a blank canvas." - Paul Cezanne.
The 'blank canvas' here is called Cave Automatic Virtual Environment (better known by the recursive acronym CAVE).
Possibilities are endless, but I would like to try non-collocated shared immersive interaction between CAVEs.
#publicscholarship #nonstopacademia
This Fall, in my #distributedcomputing class, multi-threaded mesh manipulation in real-time is being distributed over the network to n-clients (n = 1 in this instance) using the real-time #unity game engine's #netcode mid-level networking library!
#distributedcomputing #unity #netcode #nonstopacademia
This Fall, in my #distributedcomputing class, multi-threaded mesh manipulation in real-time is being distributed over the network to n-clients (n = 1 in this instance) using the #unity game engine's #netcode mid-level networking library!
#distributedcomputing #unity #netcode #nonstopacademia