wow, first python module in C++ up and running: data of #openface (face tracking) are now accessible in realtime, no need to save csv and process them
https://github.com/numediart/OpenFace
a special thanks to alex from #osp ( @Ludi tu voudras bien lui dire? pas moyen de retrouver son pseudo :) )
#python #c++ #motioncapture #research #numediart @polymorphcool
#openface #osp #python #c #motioncapture #research #numediart
latest dev on the avatar: after a hell of matrix stacks, global to local and local to global transformations, weighting translation and rotations and weighted averages, the model starts to move a bit less weirdly!
https://peertube.mastodon.host/videos/watch/33a830ec-7701-4e6c-8bcf-494962e7fa35
#godotengine #3d #numediart #avatar #scientific #research
@polymorphcool
#godotengine #3d #numediart #avatar #scientific #research
a bit worried about how to extract info from a proprietary motion capture system of qualysis... will investigate this tomorrow at #numediart
#mons #gamedev #mocap #gamedev #godotengine @polymorphcool
#numediart #mons #gamedev #mocap #godotengine
facial animation is starting slowly: https://peertube.mastodon.host/videos/watch/27d19920-ed53-4449-9955-7b243a12afe7
#godotengine #gamedev #mocap #numediart
#godotengine #gamedev #mocap #numediart
currently rushing on #mocap loading in godot (and more specifically loading #openface export in godot): https://peertube.mastodon.host/videos/watch/27a0906c-6487-44da-ae75-1105f99847ed
#numediart #3d #godotengine #indiedev #avatar #python @polymorphcool
#mocap #openface #numediart #3d #godotengine #indiedev #avatar #python
first attempt to control a #godotengine avatar with #4dface - rotation order is not good, but it works :)
#osc #gamedev #avatar #facetracking #creativecoding #blender #numediart @polymorphcool
#godotengine #4dface #osc #gamedev #avatar #facetracking #creativecoding #blender #numediart