Sébastien C. · @sebc
35 followers · 106 posts · Server mastodon.gamedev.place
Sébastien C. · @sebc
35 followers · 105 posts · Server mastodon.gamedev.place

It's super challenging to work with shaders, but so rewarding.

I am reworking the light system to move it from the CPU to the , which when finished will not only increase the performance and maintainability, but also greatly increase the visuals and potential gameplay and immersion.

GPUs are awesome!

PS: Don't mind too much the details as well as the lack of light on the tiles, it's very much a work in progress and far from finished.

#gpu #indiedev #indiegame #gamedev #programming #opengl

Last updated 1 year ago

(((o))) Acoustic Mirror · @acousticmirror
1015 followers · 15767 posts · Server post.lurk.org

Those of you who remember the environment might be interested to know that part of its DNA lives on in @thentrythis's (flx) WebGL 3D Game Engine:

"A fully featured browser based game engine used for FoAM Kernow projects such as our Butterfly hunting citizen science games, Viruscraft, Penelope tablet weaving livecoding system and the Royal Society Summer exhibition Malaria games."

gitlab.com/then-try-this/flx

#fluxus #livecoding #scheme #opengl

Last updated 1 year ago

Guntha · @guntha
12 followers · 34 posts · Server mastodon.gamedev.place

Some footage from First Plague, our runner made in a game jam in 2020, mixing 2D objects in a 3D world, which will be part of the collection we'll release soon.

As an Egyptian in his boat on the Nile, try to escape the River of Blood while saving the unlucky Nile inhabitants on the shores!

streamable.com/d4f9dz

#indiedev #indiegame #indiegamedev #gamedeveloper #gamejam #handmade #opengl #d3d12 #directx12 #runner #screenshotsaturday

Last updated 1 year ago

smxi · @smxi
26 followers · 387 posts · Server fosstodon.org

Rapidly unfolding in - and API reports for graphics.

About to roll out the full output set for vulkan, then I'll need to go over as well to get the 3 to be as similar as possible for each verbosity level.

You can see the full data with pinxi -Ga --dbg 57, it gets more than it's displaying currently, and as noted, a few features may be added to OpenGL if it makes sense and is practical.

Too much code, sigh, but that is how it is when doing old feature upgrades.

#pinxi #vulkan #egl #opengl

Last updated 1 year ago

i'm running archlinux32 on a T42 using xf86-video-ati and mesa-amber, are the GL vertex glitches anything i can do something about?

#linux #archlinux #mesa #opengl

Last updated 1 year ago

TLAlice · @tlalice
2 followers · 1 posts · Server mastodon.gamedev.place

finally learning modern opengl, it takes so much more work to get anything showing up on screen than with opengl 1.x or 2.x, but i'm starting to have fun with it

#gamedev #opengl

Last updated 1 year ago

Guntha · @guntha
12 followers · 34 posts · Server mastodon.gamedev.place
Sergey Lerg · @lerg
39 followers · 63 posts · Server mastodon.gamedev.place

Today I've been working on the sky. Too many options to tweak. I'd say it's good enough for now and move to the next task.

#gamedev #Sokol #jai #shader #glsl #opengl

Last updated 1 year ago

MuSociety(Bam Dorner):flute: · @MuSociety
164 followers · 862 posts · Server musicians.today
Ogi · @ogi
50 followers · 348 posts · Server hachyderm.io

Just came across a wonderful GitHub repo on drawing thick lines in modern here: github.com/mhalber/Lines ( @mhalber are you the author? if so, nice work!)

I'm trying to decide which of the methods I should use for .. I can't use the SSBO since I'm on OpenGL 4.1, which leaves the Geometry Shader, the Instancing Lines and the Texture Buffer Lines methods... If anyone has experience, I'd be curious to know what they would suggest.

#opengl #pyqtgraph

Last updated 1 year ago

5̵̝͋̃u̵̹͌d̴̨͑́0̴͚͑ · @sudo200
12 followers · 503 posts · Server layer8.space

Why does my brain autocomplete "glTexGend" from to "glTexGender"

*New Gender unlocked: Texture*

#opengl

Last updated 1 year ago

Sergey Lerg · @lerg
37 followers · 52 posts · Server mastodon.gamedev.place

Got heightmap rendering working.

#jai #gamedev #opengl

Last updated 1 year ago

McMartin · @mcmartin
80 followers · 255 posts · Server mastodon.gamedev.place

The modern-times hiatus for Bumbershoot Software comes to its thrilling conclusion as the program I wrote last week breaks on every single other computer I try it on. I fix these problems and also try out a bunch of loaders because linking a library in and using it is just too pedestrian.

It was fun to actually do some dev work directly on my though!

Next week, SNESdev will start.

bumbershootsoft.wordpress.com/

#opengl #raspberrypi

Last updated 1 year ago

PyQtGraph · @pyqtgraph
6 followers · 10 posts · Server fosstodon.org

We’re considering expanding our capability, the bulk of our current implementation uses the legacy OpenGL 2.1 API. We are thinking about migrating to OpenGL 4.1. Some old iGPU devices wouldn’t make the cut, as well as embedded devices like the RPi. Would this decision impact you? Please reach out!

#opengl

Last updated 1 year ago

Guntha · @guntha
11 followers · 30 posts · Server mastodon.gamedev.place

Some longer footage of Swimming Brick, the underwater adventure game, to be released with our collection of jam games.

I kept the jam version's maps to show their parenting, only with much more detail and complexity.

streamable.com/3ouxx2

#indiedev #indiegame #indiegamedev #gamedeveloper #gamejam #handmade #opengl #d3d12 #directx12 #screenshotsaturday

Last updated 1 year ago

Sergey Lerg · @lerg
37 followers · 52 posts · Server mastodon.gamedev.place

I just wanted to render some colorful cubes but my matrices were messed up!

#jai #opengl #render

Last updated 1 year ago

KDAB · @kdab
188 followers · 135 posts · Server techhub.social

A possible pre-processing tool to help large and applications that synchronize large shader structures to the : kdab.com/optimizing-and-sharin

#vulkan #opengl #gpu #3d #shader #cpu

Last updated 1 year ago

Kroc Camen · @kroc
63 followers · 537 posts · Server mstdn.social
Brad Linder · @bradlinder
907 followers · 1085 posts · Server fosstodon.org

The Asahi Linux GPU drivers for the Apple M1 and M2 chips are now officially conformant with OpenGL ES 3.1, making the reverse-engineered, free and open source drivers compliant when Apple's official macOS GPU drivers are not. rosenzweig.io/blog/first-confo

#asahilinu #m1 #m2 #foss #opengl #standards

Last updated 1 year ago