Comparing a group of buildings in #Passau, Germany
rendered by #StreetsGL and #OSM2World with reality
Both #OSM tools are done in #typescript
Is there a fan of #OpenStreetMap that knows #babylonjs well
and likes to help optimising our 3D renderer front-end?
#passau #streetsgl #osm2world #OSM #typescript #OpenStreetMap #babylonjs
Test #3drender of #OpenStreetMap by #OSM2World Web-frontend:
#NewYork and Jersey City
#3drender #OpenStreetMap #osm2world #newyork
Years ago, I started with a Web-Frontend for #OSM2World.
While it stagnated, I learned #RustLang and partly implemented the Frontend.
Because Rust is not quick to learn, I considered #ZigLang as a good one for #OpenStreetMap tools.
But actually, #TypeScript (#AssemblyScript) seems the most useful
OSM2World and #StreetGL are written in it. And I think the two projects should be merged.
Also #MapLibre is written in it. And again, I think the tree projects should be merged, as OSM-Homepage ðĪŠ
#osm2world #rustlang #ziglang #OpenStreetMap #typescript #assemblyscript #streetgl #maplibre
#OpenStreetMap #3D rendering with experimental web frontend of #OSM2World
New!: Some worldwide Tiles. Here:
#London City
(What nerd did add the #LondonEye by building:part s? ðĪŠ
#OpenStreetMap #3d #osm2world #london #londoneye
Spontanous video of my todays success: touch control
#OpenStreetMap #3drender with the #OSM2World web frontend
#OpenStreetMap #3drender #osm2world
The center place of #passau ðĐðŠ looks like a CPU chip. Was it intended?
(#openstreetmap 3D renderer web frontend of #osm2world)
#passau #OpenStreetMap #osm2world
@bluss I am looking for someone who likes and knows #rustlang #webassemply and #openstreetmap for our #osm2world web frontend
ðĶðĶððš
#rustlang #webassemply #OpenStreetMap #osm2world
Another Google Summer of Code for OSM2World this year: Indoor-Rendering
https://forum.openstreetmap.org/viewtopic.php?id=69579
#OpenStreetMap #OSM2World
I just discovered a potential mode
to move into 3D OSM like #OSM2World
https://spiderman.webvr.link/
#OSM2World Front-end (beta) now with detailed tragic signs #openstreetmap #3d #babylonjs
#osm2world #OpenStreetMap #3d #babylonjs
My adventure in #3D rendered #openstreetmap ð
using the coming front-end of #osm2world.
Coded with #babylonjs, recorded with #oculusquest
Not a #gamification, not yet ð
#3d #OpenStreetMap #osm2world #babylonjs #oculusquest #gamification
What would you think, if I do a "wheelchair ride"
with my #openstreetmap 3D renderer, the #osm2world front-end library?
... and now #openstreetmap 3D #osm2world also in Google #cardboard
(well, with limits. Only a square of 200 by 200 meter. No shadows yet, no controls etc.)
#OpenStreetMap #osm2world #cardboard
My first virtual steps in #openstreetmap with the #osm2world front-end
#3d #rendering by #babylonjs in #webgl - mode
Running in #oculusquest (boost this, if you would you like to see it in WebVR to)
https://wiki.openstreetmap.org/wiki/OSM2World
#OpenStreetMap #osm2world #3d #rendering #babylonjs #webgl #oculusquest
#3D in #OpenStreetMap is usually #osm2world and got a nice #webgl output
https://media.ccc.de/v/fossgis2019-418-osm-in-3d-facelift-fr-osm2world
#3d #openstreetmap #osm2world #webgl #fossgis #osm #javascript #java #b3d